private bool Equals(DetailPrototype other) { bool flag = other == null; bool result; if (flag) { result = false; } else { bool flag2 = other == this; if (flag2) { result = true; } else { bool flag3 = base.GetType() != other.GetType(); if (flag3) { result = false; } else { bool flag4 = this.m_Prototype == other.m_Prototype && this.m_PrototypeTexture == other.m_PrototypeTexture && this.m_HealthyColor == other.m_HealthyColor && this.m_DryColor == other.m_DryColor && this.m_MinWidth == other.m_MinWidth && this.m_MaxWidth == other.m_MaxWidth && this.m_MinHeight == other.m_MinHeight && this.m_MaxHeight == other.m_MaxHeight && this.m_NoiseSpread == other.m_NoiseSpread && this.m_HoleEdgePadding == other.m_HoleEdgePadding && this.m_RenderMode == other.m_RenderMode && this.m_UsePrototypeMesh == other.m_UsePrototypeMesh; result = flag4; } } } return(result); }
private bool Equals(DetailPrototype other) { if (ReferenceEquals(other, null)) { return(false); } if (ReferenceEquals(other, this)) { return(true); } if (GetType() != other.GetType()) { return(false); } bool equals = m_Prototype == other.m_Prototype && m_PrototypeTexture == other.m_PrototypeTexture && m_HealthyColor == other.m_HealthyColor && m_DryColor == other.m_DryColor && m_MinWidth == other.m_MinWidth && m_MaxWidth == other.m_MaxWidth && m_MinHeight == other.m_MinHeight && m_MaxHeight == other.m_MaxHeight && m_NoiseSpread == other.m_NoiseSpread && m_BendFactor == other.m_BendFactor && m_RenderMode == other.m_RenderMode && m_UsePrototypeMesh == other.m_UsePrototypeMesh; return(equals); }
private bool Equals(DetailPrototype other) { if (ReferenceEquals(other, null)) { return(false); } if (ReferenceEquals(other, this)) { return(true); } if (GetType() != other.GetType()) { return(false); } return(m_Prototype == other.m_Prototype && m_PrototypeTexture == other.m_PrototypeTexture && m_HealthyColor == other.m_HealthyColor && m_DryColor == other.m_DryColor && m_MinWidth == other.m_MinWidth && m_MaxWidth == other.m_MaxWidth && m_MinHeight == other.m_MinHeight && m_MaxHeight == other.m_MaxHeight && m_NoiseSeed == other.m_NoiseSeed && m_NoiseSpread == other.m_NoiseSpread && m_HoleEdgePadding == other.m_HoleEdgePadding && m_RenderMode == other.m_RenderMode && m_UsePrototypeMesh == other.m_UsePrototypeMesh && m_UseInstancing == other.m_UseInstancing); }