MoveNext() public method

public MoveNext ( ) : bool
return bool
 static public int MoveNext(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.CustomYieldInstruction self = (UnityEngine.CustomYieldInstruction)checkSelf(l);
         var ret = self.MoveNext();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int MoveNext(IntPtr l)
 {
     try {
         UnityEngine.CustomYieldInstruction self = (UnityEngine.CustomYieldInstruction)checkSelf(l);
         var ret = self.MoveNext();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 static int MoveNext(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.CustomYieldInstruction obj = (UnityEngine.CustomYieldInstruction)ToLua.CheckObject(L, 1, typeof(UnityEngine.CustomYieldInstruction));
         bool o = obj.MoveNext();
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #4
0
        public void Update()
        {
            try
            {
                if (!visibilityHandler.IsVisible)
                {
                    return;
                }

                if (!startCalled)
                {
                    startCalled = true;

                    if (startMethod != null)
                    {
                        startMethod.Invoke(referencedNode, null);
                    }
                    else if (startMethodCR != null)
                    {
                        StartCoroutine((IEnumerator)startMethodCR.Invoke(referencedNode, null));
                    }
                }

                if (updateMethod != null)
                {
                    updateMethod.Invoke(referencedNode, null);
                }

                for (int i = 0; i < coroutines.Count; i++)
                {
                    CustomYieldInstruction yielder = coroutines[i].Current as CustomYieldInstruction;
                    bool yielded = yielder != null && yielder.MoveNext();

                    if (!yielded && !coroutines[i].MoveNext())
                    {
                        coroutines.RemoveAt(i);
                        i--;
                    }
                }
            }
            catch (System.Exception e)
            {
                Debug.Log(e.Message + "\n\n" + e.StackTrace);
            }
        }