SetPixels32() private method

private SetPixels32 ( Color32 colors, CubemapFace face, int arrayElement ) : void
colors Color32
face CubemapFace
arrayElement int
return void
コード例 #1
0
 static public int SetPixels32(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 4)
         {
             UnityEngine.CubemapArray self = (UnityEngine.CubemapArray)checkSelf(l);
             UnityEngine.Color32[]    a1;
             checkArray(l, 2, out a1);
             UnityEngine.CubemapFace a2;
             a2 = (UnityEngine.CubemapFace)LuaDLL.luaL_checkinteger(l, 3);
             System.Int32 a3;
             checkType(l, 4, out a3);
             self.SetPixels32(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 5)
         {
             UnityEngine.CubemapArray self = (UnityEngine.CubemapArray)checkSelf(l);
             UnityEngine.Color32[]    a1;
             checkArray(l, 2, out a1);
             UnityEngine.CubemapFace a2;
             a2 = (UnityEngine.CubemapFace)LuaDLL.luaL_checkinteger(l, 3);
             System.Int32 a3;
             checkType(l, 4, out a3);
             System.Int32 a4;
             checkType(l, 5, out a4);
             self.SetPixels32(a1, a2, a3, a4);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function SetPixels32 to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #2
0
 static public int SetPixels32(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 6)
         {
             UnityEngine.CubemapArray self = (UnityEngine.CubemapArray)checkSelf(l);
             UnityEngine.Color32[]    a1;
             checkArray(l, 3, out a1);
             UnityEngine.CubemapFace a2;
             checkEnum(l, 4, out a2);
             System.Int32 a3;
             checkType(l, 5, out a3);
             System.Int32 a4;
             checkType(l, 6, out a4);
             self.SetPixels32(a1, a2, a3, a4);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 5)
         {
             UnityEngine.CubemapArray self = (UnityEngine.CubemapArray)checkSelf(l);
             UnityEngine.Color32[]    a1;
             checkArray(l, 3, out a1);
             UnityEngine.CubemapFace a2;
             checkEnum(l, 4, out a2);
             System.Int32 a3;
             checkType(l, 5, out a3);
             self.SetPixels32(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }