private Internal_Create ( [ mono, int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear ) : void | ||
mono | [ | |
faceSize | int | |
cubemapCount | int | |
format | TextureFormat | |
mipmap | bool | |
linear | bool | |
return | void |
private Internal_Create ( [ mono, int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear ) : void | ||
mono | [ | |
faceSize | int | |
cubemapCount | int | |
format | TextureFormat | |
mipmap | bool | |
linear | bool | |
return | void |