static public int GetPath(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.CompositeCollider2D self = (UnityEngine.CompositeCollider2D)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); UnityEngine.Vector2[] a2; checkArray(l, 3, out a2); var ret = self.GetPath(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int GenerateGeometry(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.CompositeCollider2D self = (UnityEngine.CompositeCollider2D)checkSelf(l); self.GenerateGeometry(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int GetPath(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(int), typeof(UnityEngine.Vector2[]))) { UnityEngine.CompositeCollider2D self = (UnityEngine.CompositeCollider2D)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); UnityEngine.Vector2[] a2; checkArray(l, 3, out a2); var ret = self.GetPath(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(int), typeof(List <UnityEngine.Vector2>))) { UnityEngine.CompositeCollider2D self = (UnityEngine.CompositeCollider2D)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Collections.Generic.List <UnityEngine.Vector2> a2; checkType(l, 3, out a2); var ret = self.GetPath(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetPath to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int get_pointCount(IntPtr l) { try { UnityEngine.CompositeCollider2D self = (UnityEngine.CompositeCollider2D)checkSelf(l); pushValue(l, true); pushValue(l, self.pointCount); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GenerateGeometry(IntPtr l) { try { UnityEngine.CompositeCollider2D self = (UnityEngine.CompositeCollider2D)checkSelf(l); self.GenerateGeometry(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_geometryType(IntPtr l) { try { UnityEngine.CompositeCollider2D self = (UnityEngine.CompositeCollider2D)checkSelf(l); pushValue(l, true); pushEnum(l, (int)self.geometryType); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.CompositeCollider2D o; o = new UnityEngine.CompositeCollider2D(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_geometryType(IntPtr l) { try { UnityEngine.CompositeCollider2D self = (UnityEngine.CompositeCollider2D)checkSelf(l); UnityEngine.CompositeCollider2D.GeometryType v; checkEnum(l, 2, out v); self.geometryType = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_edgeRadius(IntPtr l) { try { UnityEngine.CompositeCollider2D self = (UnityEngine.CompositeCollider2D)checkSelf(l); float v; checkType(l, 2, out v); self.edgeRadius = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_get_composite_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)QPYX_o_YXQP; UnityEngine.CompositeCollider2D QPYX_ret_YXQP = QPYX_obj_YXQP.composite; ToLua.PushSealed(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index composite on a nil value")); } }
static public int GetPathPointCount(IntPtr l) { try { UnityEngine.CompositeCollider2D self = (UnityEngine.CompositeCollider2D)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetPathPointCount(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int get_composite(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider2D obj = (UnityEngine.Collider2D)o; UnityEngine.CompositeCollider2D ret = obj.composite; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index composite on a nil value")); } }
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.CompositeCollider2D compositeCollider2D = (UnityEngine.CompositeCollider2D)value; writer.WriteProperty("geometryType", compositeCollider2D.geometryType); writer.WriteProperty("generationType", compositeCollider2D.generationType); writer.WriteProperty("vertexDistance", compositeCollider2D.vertexDistance); writer.WriteProperty("edgeRadius", compositeCollider2D.edgeRadius); writer.WriteProperty("density", compositeCollider2D.density); writer.WriteProperty("isTrigger", compositeCollider2D.isTrigger); writer.WriteProperty("usedByEffector", compositeCollider2D.usedByEffector); writer.WriteProperty("usedByComposite", compositeCollider2D.usedByComposite); writer.WriteProperty("offset", compositeCollider2D.offset); writer.WriteProperty("sharedMaterial", compositeCollider2D.sharedMaterial); writer.WriteProperty("enabled", compositeCollider2D.enabled); writer.WriteProperty("tag", compositeCollider2D.tag); writer.WriteProperty("name", compositeCollider2D.name); writer.WriteProperty("hideFlags", compositeCollider2D.hideFlags); }
/// <summary> /// Read the data into the specified value. /// </summary> /// <param name="value">Value.</param> /// <param name="reader">Reader.</param> public override void ReadInto(object value, ISaveGameReader reader) { UnityEngine.CompositeCollider2D compositeCollider2D = (UnityEngine.CompositeCollider2D)value; foreach (string property in reader.Properties) { switch (property) { case "geometryType": compositeCollider2D.geometryType = reader.ReadProperty <UnityEngine.CompositeCollider2D.GeometryType> (); break; case "generationType": compositeCollider2D.generationType = reader.ReadProperty <UnityEngine.CompositeCollider2D.GenerationType> (); break; case "vertexDistance": compositeCollider2D.vertexDistance = reader.ReadProperty <System.Single> (); break; case "edgeRadius": compositeCollider2D.edgeRadius = reader.ReadProperty <System.Single> (); break; case "density": compositeCollider2D.density = reader.ReadProperty <System.Single> (); break; case "isTrigger": compositeCollider2D.isTrigger = reader.ReadProperty <System.Boolean> (); break; case "usedByEffector": compositeCollider2D.usedByEffector = reader.ReadProperty <System.Boolean> (); break; case "usedByComposite": compositeCollider2D.usedByComposite = reader.ReadProperty <System.Boolean> (); break; case "offset": compositeCollider2D.offset = reader.ReadProperty <UnityEngine.Vector2> (); break; case "sharedMaterial": if (compositeCollider2D.sharedMaterial == null) { compositeCollider2D.sharedMaterial = reader.ReadProperty <UnityEngine.PhysicsMaterial2D> (); } else { reader.ReadIntoProperty <UnityEngine.PhysicsMaterial2D> (compositeCollider2D.sharedMaterial); } break; case "enabled": compositeCollider2D.enabled = reader.ReadProperty <System.Boolean> (); break; case "tag": compositeCollider2D.tag = reader.ReadProperty <System.String> (); break; case "name": compositeCollider2D.name = reader.ReadProperty <System.String> (); break; case "hideFlags": compositeCollider2D.hideFlags = reader.ReadProperty <UnityEngine.HideFlags> (); break; } } }
public void GenerateGeometry() { CompositeCollider2D.INTERNAL_CALL_GenerateGeometry(this); }
private static extern void INTERNAL_CALL_GenerateGeometry(CompositeCollider2D self);
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.CompositeCollider2D compositeCollider2D = SaveGameType.CreateComponent <UnityEngine.CompositeCollider2D> (); ReadInto(compositeCollider2D, reader); return(compositeCollider2D); }