static public int SendMessage(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.SendMessage(a1); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(UnityEngine.SendMessageOptions))) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.SendMessageOptions a2; checkEnum(l, 3, out a2); self.SendMessage(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(System.Object))) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); self.SendMessage(a1, a2); pushValue(l, true); return(1); } else if (argc == 4) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); UnityEngine.SendMessageOptions a3; checkEnum(l, 4, out a3); self.SendMessage(a1, a2, a3); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SendMessage(IntPtr l) { try{ if (matchType(l, 2, typeof(System.String), typeof(System.Object), typeof(UnityEngine.SendMessageOptions))) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); UnityEngine.SendMessageOptions a3; checkEnum(l, 4, out a3); self.SendMessage(a1, a2, a3); return(0); } else if (matchType(l, 2, typeof(System.String), typeof(System.Object))) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); self.SendMessage(a1, a2); return(0); } else if (matchType(l, 2, typeof(System.String))) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.SendMessage(a1); return(0); } else if (matchType(l, 2, typeof(System.String), typeof(UnityEngine.SendMessageOptions))) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.SendMessageOptions a2; checkEnum(l, 3, out a2); self.SendMessage(a1, a2); return(0); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int SendMessage(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Component.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SendMessage(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.SendMessageOptions>(L, 3)) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.SendMessage(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <object>(L, 3)) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1); string arg0 = ToLua.CheckString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SendMessage(arg0, arg1); return(0); } else if (count == 4) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1); string arg0 = ToLua.CheckString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.CheckObject(L, 4, typeof(UnityEngine.SendMessageOptions)); obj.SendMessage(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.SendMessage")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int SendMessage__String(IntPtr l) { try { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.SendMessage(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public static int SendMessage2_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); obj.SendMessage(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
static int SendMessage(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string))) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.SendMessage(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(UnityEngine.SendMessageOptions))) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.SendMessage(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object))) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SendMessage(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions))) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); obj.SendMessage(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.SendMessage")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static int SendMessage1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); System.Object arg1 = FCGetObj.GetSystemObj(FCLibHelper.fc_get_param_ptr(L, 1)); obj.SendMessage(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
static int QPYX_SendMessage_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2) { UnityEngine.Component QPYX_obj_YXQP = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L_YXQP, 1); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); QPYX_obj_YXQP.SendMessage(QPYX_arg0_YXQP); return(0); } else if (QPYX_count_YXQP == 3 && TypeChecker.CheckTypes <UnityEngine.SendMessageOptions>(L_YXQP, 3)) { UnityEngine.Component QPYX_obj_YXQP = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L_YXQP, 1); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); UnityEngine.SendMessageOptions QPYX_arg1_YXQP = (UnityEngine.SendMessageOptions)ToLua.ToObject(L_YXQP, 3); QPYX_obj_YXQP.SendMessage(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } else if (QPYX_count_YXQP == 3 && TypeChecker.CheckTypes <object>(L_YXQP, 3)) { UnityEngine.Component QPYX_obj_YXQP = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L_YXQP, 1); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); object QPYX_arg1_YXQP = ToLua.ToVarObject(L_YXQP, 3); QPYX_obj_YXQP.SendMessage(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } else if (QPYX_count_YXQP == 4) { UnityEngine.Component QPYX_obj_YXQP = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L_YXQP, 1); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); object QPYX_arg1_YXQP = ToLua.ToVarObject(L_YXQP, 3); UnityEngine.SendMessageOptions QPYX_arg2_YXQP = (UnityEngine.SendMessageOptions)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.SendMessageOptions)); QPYX_obj_YXQP.SendMessage(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); return(0); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Component.SendMessage")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static public int SendMessage__String__Object__SendMessageOptions(IntPtr l) { try { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); UnityEngine.SendMessageOptions a3; checkEnum(l, 4, out a3); self.SendMessage(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SendMessage(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.SendMessage(a1); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(UnityEngine.SendMessageOptions))) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.SendMessageOptions a2; a2 = (UnityEngine.SendMessageOptions)LuaDLL.luaL_checkinteger(l, 3); self.SendMessage(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(System.Object))) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); self.SendMessage(a1, a2); pushValue(l, true); return(1); } else if (argc == 4) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); UnityEngine.SendMessageOptions a3; a3 = (UnityEngine.SendMessageOptions)LuaDLL.luaL_checkinteger(l, 4); self.SendMessage(a1, a2, a3); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function SendMessage to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
// ------------------------------------------------------------------ /// Calls the method named methodName on every Component target game object. // ------------------------------------------------------------------ public void Trigger (Component _target, exSpriteAnimationClip.EventInfo _event) { if (_event.methodName == "") return; switch (_event.paramType) { case exSpriteAnimationClip.EventInfo.ParamType.None: _target.SendMessage(_event.methodName, _event.msgOptions); break; case exSpriteAnimationClip.EventInfo.ParamType.String: _target.SendMessage(_event.methodName, _event.stringParam, _event.msgOptions); break; case exSpriteAnimationClip.EventInfo.ParamType.Float: _target.SendMessage(_event.methodName, _event.floatParam, _event.msgOptions); break; case exSpriteAnimationClip.EventInfo.ParamType.Int: _target.SendMessage(_event.methodName, _event.intParam, _event.msgOptions); break; case exSpriteAnimationClip.EventInfo.ParamType.Bool: _target.SendMessage(_event.methodName, _event.boolParam, _event.msgOptions); break; case exSpriteAnimationClip.EventInfo.ParamType.Object: _target.SendMessage(_event.methodName, _event.objectParam, _event.msgOptions); break; } }
public void Call(Component caller) { caller.SendMessage(function, SendMessageOptions.DontRequireReceiver); }
/// <summary> /// Coroutine to fade the scene in from whatever opacity the fader /// was at. Use FadeIn to do this. /// </summary> /// <param name="caller"></param> /// <returns></returns> private IEnumerator FadeInCoroutine(Component caller) { fading = true; while (gt.color.a > 0) { Color tempColor = gt.color; ChangeAlpha(ref tempColor, -fadeSpeed * Time.deltaTime); gt.color = tempColor; yield return null; } caller.SendMessage("OnFadeFinish"); fading = false; }