static int GetComponentsInChildren(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0); ToLua.Push(L, o); return(1); } else if (count == 3) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentsInChildren")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int GetComponentsInChildren(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.GetComponentsInChildren(a1); pushValue(l, ret); return(1); } else if (argc == 3) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); var ret = self.GetComponentsInChildren(a1, a2); pushValue(l, ret); return(1); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int GetComponentsInChildren(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type))) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0); ToLua.Push(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type), typeof(bool))) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentsInChildren")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_GetComponentsInChildren_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2) { UnityEngine.Component QPYX_obj_YXQP = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L_YXQP, 1); System.Type QPYX_arg0_YXQP = ToLua.CheckMonoType(L_YXQP, 2); UnityEngine.Component[] QPYX_o_YXQP = QPYX_obj_YXQP.GetComponentsInChildren(QPYX_arg0_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3) { UnityEngine.Component QPYX_obj_YXQP = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L_YXQP, 1); System.Type QPYX_arg0_YXQP = ToLua.CheckMonoType(L_YXQP, 2); bool QPYX_arg1_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3); UnityEngine.Component[] QPYX_o_YXQP = QPYX_obj_YXQP.GetComponentsInChildren(QPYX_arg0_YXQP, QPYX_arg1_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Component.GetComponentsInChildren")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static public int GetComponentsInChildren(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.GetComponentsInChildren(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); var ret = self.GetComponentsInChildren(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetComponentsInChildren to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public static void SetSortingLayerRecursive(this UnityEngine.Component obj, string sortingLayer) { if (obj.TryGetComponent <Renderer>(out var renderer)) { renderer.SetSortingLayerRecursive(sortingLayer); } else { foreach (var subrenderer in obj.GetComponentsInChildren <Renderer>()) { subrenderer.SetSortingLayerRecursive(sortingLayer); } } }
static public int GetComponentsInChildren__Type(IntPtr l) { try { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.GetComponentsInChildren(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
/// <summary> /// /// <para> /// Notify all IMaskable under the given component that they need to recalculate masking. /// </para> /// /// </summary> /// <param name="mask"/> public static void NotifyStencilStateChanged(Component mask) { List<Component> list = ListPool<Component>.Get(); mask.GetComponentsInChildren<Component>(list); for (int index = 0; index < list.Count; ++index) { if (!((Object) list[index] == (Object) null) && !((Object) list[index].gameObject == (Object) mask.gameObject)) { IMaskable maskable = list[index] as IMaskable; if (maskable != null) maskable.RecalculateMasking(); } } ListPool<Component>.Release(list); }
protected virtual void Awake() { text = GetComponent <Text>(); Component[] attachedComponents = objectToWriteFrom.GetComponentsInChildren <Component>(); foreach (Component component in attachedComponents) { BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.Instance | BindingFlags.DeclaredOnly; var currentFields = component.GetType().GetFields(flags); if (TryFindField(component, currentFields)) { break; } } }
public static int GetComponentsInChildren_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); System.Type arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_wrap_objptr(L, 0)); UnityEngine.Component[] ret = obj.GetComponentsInChildren(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
/// <summary> /// Extension method that retrieves the first component in a child of /// the given type and with the given name. /// </summary> /// <typeparam name="ComponentType">The type of component to look for.</typeparam> /// <param name="name">The name of the GameObject that the component is attached to.</param> /// <returns>The first component matching the criteria, or null.</returns> public static ComponentType GetComponentInChildrenByName <ComponentType> (this UnityEngine.Component obj, string name) where ComponentType : UnityEngine.Component { ComponentType[] hits = obj.GetComponentsInChildren <ComponentType>(); // Stop here if nothing matched at all. if (hits.Length > 0) { foreach (ComponentType hit in hits) { if (hit.name == name) { return(hit); } } } return(null); }
public static T[] GetComponentsInChildrenExcludeSelf <T>(this Component component) { var childrenAndSelf = component.GetComponentsInChildren <T>(); if (childrenAndSelf.Length == 0) { return(childrenAndSelf); } var hasT = component.GetComponent <T>(); if (hasT == null) { return(childrenAndSelf); } var list = childrenAndSelf.ToList(); list.RemoveAt(0); return(list.ToArray()); }
public static Component[] GetComponentsInChildren2T(this UnityEngine.Component self, System.Boolean includeInactive, System.Type T) { return(self.GetComponentsInChildren(T, includeInactive)); }
public static Component[] GetComponentsInChildren0T(this UnityEngine.Component self, System.Type T) { return(self.GetComponentsInChildren(T)); }
public static void NotifyStencilStateChanged(Component mask) { List<Component> results = ListPool<Component>.Get(); mask.GetComponentsInChildren<Component>(results); for (int i = 0; i < results.Count; i++) { if ((results[i] != null) && (results[i].gameObject != mask.gameObject)) { IMaskable maskable = results[i] as IMaskable; if (maskable != null) { maskable.RecalculateMasking(); } } } ListPool<Component>.Release(results); }
/** * empty slot constructor */ public UIItem(Component itemElem) { Text TG = null, TK = null, TT = null, TN = null; foreach (Text t in itemElem.GetComponentsInChildren<Text>()) { if (t.name.Equals("Text_G")) TG = t; else if (t.name.Equals("Text_K")) TK = t; else if (t.name.Equals("Text_T")) TT = t; else if (t.name.Equals("Text_N")) TN = t; } _itemElem = itemElem; _itemElemBorderImage = itemElem.GetComponent<Image>(); _origColor = _itemElemBorderImage.color; _but = itemElem.GetComponent<Button>(); _value = new UICurrency(TG, TK, TT, TN); }
public override object FindDependency(Component comp, FieldInfo field) { if (SearchParents) { comp = comp.transform.root; } if (IsContainerType(field)) { Type type; if (field.FieldType.IsArray) { type = field.FieldType.GetElementType(); } else if (typeof(IList).IsAssignableFrom(field.FieldType)) { if (field.FieldType.GetGenericArguments().Length >= 1) { type = field.FieldType.GetGenericArguments()[0]; } else { Debug.LogError(string.Format("{0} expected at least one generic argument from the type {1}, use List<T>", this, field.FieldType)); return null; } } else { Debug.LogError("Shouldn't be here"); type = null; } if (Recursive) { return CreateArrayOrList(field, ConvertToGOArray(comp.GetComponentsInChildren(type, IncludeInactive))); } return CreateArrayOrList(field, ConvertToGOArray(comp.GetComponents(type))); } if (Recursive) { return comp.GetComponentInChildren(field.FieldType); } return comp.GetComponent(field.FieldType); }