static int GetComponents(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Component.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component[] o = obj.GetComponents(arg0); ToLua.Push(L, o); return(1); } else if (count == 3) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); System.Collections.Generic.List <UnityEngine.Component> arg1 = (System.Collections.Generic.List <UnityEngine.Component>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Component>)); obj.GetComponents(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponents")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_GetComponents_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2) { UnityEngine.Component QPYX_obj_YXQP = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L_YXQP, 1); System.Type QPYX_arg0_YXQP = ToLua.CheckMonoType(L_YXQP, 2); UnityEngine.Component[] QPYX_o_YXQP = QPYX_obj_YXQP.GetComponents(QPYX_arg0_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3) { UnityEngine.Component QPYX_obj_YXQP = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L_YXQP, 1); System.Type QPYX_arg0_YXQP = ToLua.CheckMonoType(L_YXQP, 2); System.Collections.Generic.List <UnityEngine.Component> QPYX_arg1_YXQP = (System.Collections.Generic.List <UnityEngine.Component>)ToLua.CheckObject(L_YXQP, 3, typeof(System.Collections.Generic.List <UnityEngine.Component>)); QPYX_obj_YXQP.GetComponents(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Component.GetComponents")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int GetComponents(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component[] o = obj.GetComponents(arg0); ToLua.Push(L, o); return(1); } else if (count == 3) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); System.Collections.Generic.List <UnityEngine.Component> arg1 = (System.Collections.Generic.List <UnityEngine.Component>)ToLua.CheckObject(L, 3, TypeTraits <System.Collections.Generic.List <UnityEngine.Component> > .type); obj.GetComponents(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponents")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int GetComponents(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.GetComponents(a1); pushValue(l, ret); return(1); } else if (argc == 3) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); System.Collections.Generic.List <UnityEngine.Component> a2; checkType(l, 3, out a2); self.GetComponents(a1, a2); return(0); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { float w = position.width; position.width = w * .6f; EditorGUI.ObjectField(position, property, typeof(UnityEngine.Component), label); UnityEngine.Component content = null;//(UnityEngine.Component)property.objectReferenceValue; var obj = property.objectReferenceValue; if (obj != null && obj is UnityEngine.Component) { content = (UnityEngine.Component)obj; var comps = content.GetComponents <Component>(); m_AllComponents.Clear(); int selectIndex = 0; int i = 0; foreach (var comp in comps) { m_AllComponents.Add(comp.GetType().Name); if (comp == content) { selectIndex = i; } i++; } position.x = position.xMax; position.width = w - position.width; selectIndex = EditorGUI.Popup(position, selectIndex, m_AllComponents.ToArray()); content = comps[selectIndex]; } property.objectReferenceValue = content; }
static int GetComponents(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type))) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); UnityEngine.Component[] o = obj.GetComponents(arg0); ToLua.Push(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type), typeof(System.Collections.Generic.List <UnityEngine.Component>))) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); System.Collections.Generic.List <UnityEngine.Component> arg1 = (System.Collections.Generic.List <UnityEngine.Component>)ToLua.ToObject(L, 3); obj.GetComponents(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponents")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void AddbindableObjects(BindableContainer refer, UnityEngine.Component obj) { if (refer.children == null) //需要新增加 { List <Binding> bindings = new List <Binding>(); refer.children = new List <BindableObject>(); // bindings.ToArray (); } var children = refer.children; BindableObject bindable = null; if (obj is BindableObject) { bindable = obj as BindableObject; } else { if (bindable == null) { Component[] allcomps = obj.GetComponents <Component>(); //默认绑定最后一个组件 Component target = null; int index = 0; int tpId = -1; foreach (var comp in allcomps) { if (comp is BindableObject) { bindable = (BindableObject)comp; break; } else if ((index = BinderCheckTypes.IndexOf(comp.GetType())) >= 0) { target = comp; tpId = index; } } if (bindable == null) { Type createBinderType = typeof(Hugula.Databinding.BindableObject); if (tpId >= 0) { createBinderType = BinderCreateTypes[tpId]; } bindable = (BindableObject)obj.gameObject.AddComponent(createBinderType); } } } if (children.IndexOf(bindable) < 0) { refer.AddChild(bindable); } }
static public int GetComponents(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.GetComponents(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); System.Collections.Generic.List <UnityEngine.Component> a2; checkType(l, 3, out a2); self.GetComponents(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetComponents to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public void AddbindableObjects(BindableContainer refer, UnityEngine.Component obj) { if (refer.children == null) //需要新增加 { List <Binding> bindings = new List <Binding>(); refer.children = new List <BindableObject>(); // bindings.ToArray (); } var children = refer.children; BindableObject bindable = null; if (obj is BindableObject) { bindable = obj as BindableObject; } else { if (bindable == null) { Component[] allcomps = obj.GetComponents <Component>(); //默认绑定最后一个组件 Component target = null; Type addType = typeof(Hugula.Databinding.BindableObject); Type findType; foreach (var comp in allcomps) { if (comp is BindableObject) { bindable = (BindableObject)comp; break; } else if ((findType = BindalbeObjectUtilty.FindBinderType(comp.GetType())) != null) { target = comp; addType = findType; } } if (bindable == null) { bindable = (BindableObject)obj.gameObject.AddComponent(addType); } } } if (bindable != null && children.IndexOf(bindable) < 0) { refer.AddChild(bindable); } }
static public int GetComponents__Type(IntPtr l) { try { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.GetComponents(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
public static IList <T> GetInterfaceComponents <T>(this Component component, bool firstOnly = false) where T : class { var types = _interfaceToComponentMapping[typeof(T)]; if (null == types || types.Count <= 0) { Debug.LogError("No descendants found for type " + typeof(T)); return(null); } var resList = new List <T>(); foreach (var curType in types) { Component[] components = firstOnly ? new [] { component.GetComponent(curType) } : component.GetComponents(curType); if (null == components || components.Length <= 0) { continue; } var tList = new List <T>(); foreach (var curComp in components) { if (curComp == null) { continue; } var curCompAsT = curComp as T; if (null == curCompAsT) { Debug.LogError("Unable to cast '" + curComp.GetType() + "' to '" + typeof(T) + "'"); continue; } tList.Add(curCompAsT); } resList.AddRange(tList); } return(resList); }
static public int GetComponents__Type__List_1_Component(IntPtr l) { try { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); System.Collections.Generic.List <UnityEngine.Component> a2; checkType(l, 3, out a2); self.GetComponents(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public static int GetComponents_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); System.Type arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_wrap_objptr(L, 0)); UnityEngine.Component[] ret = obj.GetComponents(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetComponents1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); System.Type arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_wrap_objptr(L, 0)); List <UnityEngine.Component> arg1 = null; arg1 = FCCustomParam.GetList(ref arg1, L, 1); obj.GetComponents(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static T GetComponentInterface <T>(this UnityEngine.Component o) { var targetType = typeof(T); var components = o.GetComponents <Component>(); foreach (var component in components) { foreach (var objectInterface in component.GetType().GetInterfaces()) { if (objectInterface == targetType) { return(component.To <T>()); } } } return(default(T)); }
public static List <T> GetComponentInterfaces <T>(this UnityEngine.Component o) { var result = new List <T>(); var targetType = typeof(T); var components = o.GetComponents <Component>(); foreach (var component in components) { foreach (var objectInterface in component.GetType().GetInterfaces()) { if (objectInterface == targetType) { result.Add(component.To <T>()); } } } return(result); }
static public int GetComponents(IntPtr l) { try{ if (matchType(l, 2, typeof(System.Type))) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); UnityEngine.Component[] ret = self.GetComponents(a1); pushValue(l, ret); return(1); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
private static bool hasSkipMasking (Component t) { #if BEFORE_4_6 return t.GetComponent <SkipMasking> () != null; #else t.GetComponents <SkipMasking> (skipMaskingComponents); bool b = skipMaskingComponents.Count > 0; skipMaskingComponents.Clear (); return b; #endif }
public override object FindDependency(Component comp, FieldInfo field) { if (SearchParents) { comp = comp.transform.root; } if (IsContainerType(field)) { Type type; if (field.FieldType.IsArray) { type = field.FieldType.GetElementType(); } else if (typeof(IList).IsAssignableFrom(field.FieldType)) { if (field.FieldType.GetGenericArguments().Length >= 1) { type = field.FieldType.GetGenericArguments()[0]; } else { Debug.LogError(string.Format("{0} expected at least one generic argument from the type {1}, use List<T>", this, field.FieldType)); return null; } } else { Debug.LogError("Shouldn't be here"); type = null; } if (Recursive) { return CreateArrayOrList(field, ConvertToGOArray(comp.GetComponentsInChildren(type, IncludeInactive))); } return CreateArrayOrList(field, ConvertToGOArray(comp.GetComponents(type))); } if (Recursive) { return comp.GetComponentInChildren(field.FieldType); } return comp.GetComponent(field.FieldType); }
private static Renderer getRenderer (Component t) { #if BEFORE_4_6 return t.GetComponent <Renderer> (); #else t.GetComponents <Renderer> (rendererComponents); Renderer r = rendererComponents.Count > 0 ? rendererComponents [0] : null; rendererComponents.Clear (); return r; #endif }
private static SpriteMaskingComponent getMaskingComponent (Component t) { #if BEFORE_4_6 return t.GetComponent <SpriteMaskingComponent> (); #else t.GetComponents <SpriteMaskingComponent> (maskingComponents); SpriteMaskingComponent smc = maskingComponents.Count == 1 ? maskingComponents [0] : null; maskingComponents.Clear (); return smc; #endif }
/// <summary> /// Helper function that returns the observer for the specified component. /// </summary> public static NetworkView GetObserver(Component comp) { NetworkView[] views = comp.GetComponents<NetworkView>(); foreach (NetworkView view in views) { if (view.observed == comp && view.stateSynchronization != NetworkStateSynchronization.Off) { return view; } } return null; }
private static SpriteMask getSpriteMask (Component t) { #if BEFORE_4_6 return t.GetComponent <SpriteMask> (); #else t.GetComponents <SpriteMask> (maskComponents); SpriteMask sm = maskComponents.Count == 1 ? maskComponents [0] : null; maskComponents.Clear (); return sm; #endif }
public void UpdateList() { list = target.GetComponents <T>().ToList(); SetVisibility(); }
public void AddbindableObjects(BindableContainer refer, UnityEngine.Component obj) { if (refer.children == null) //需要新增加 { List <Binding> bindings = new List <Binding> (); // if (refer.bindableObjects != null) bindings.AddRange (refer.bindableObjects); // if (i == -1) i = bindings.Count; // while (bindings.Count <= i) // bindings.Add (new Binding () { expression = @"{}" }); refer.children = new List <BindableObject> (); // bindings.ToArray (); // Debug.Log (bindings.Count); } var children = refer.children; BindableObject bindable = null; if (obj is BindableObject) { bindable = obj as BindableObject; // bindable.target = obj; } else { // BindableObject bindable = obj.<BindableObject> (); if (bindable == null) { Component[] allcomps = obj.GetComponents <Component> (); //默认绑定最后一个组件 Component target = null; int index = 0; int tpId = -1; foreach (var comp in allcomps) { if (comp is BindableObject) { bindable = (BindableObject)comp; break; } else if ((index = BinderCheckTypes.IndexOf(comp.GetType())) >= 0) { target = comp; tpId = index; } } if (bindable == null) { Type createBinderType = typeof(Hugula.Databinding.Binder.UIBehaviourBinder); if (tpId >= 0) { createBinderType = BinderCreateTypes[tpId]; } bindable = (BindableObject)obj.gameObject.AddComponent(createBinderType); bindable.target = target; } } } bindable.targetName = obj.name; // bindable.binderType = GetBinderType (bindable.target.GetType ()); if (children.IndexOf(bindable) < 0) { refer.AddChild(bindable); } // Binding binditem = bindableObjects[i]; // binditem.target = obj; // if (obj) { // binditem.binderType = GetBinderType (obj.GetType ()); // binditem.targetName = obj.name.Trim (); // } }
private static bool hasMaskingPart (Component t) { #if BEFORE_4_6 return t.GetComponent <SpriteMaskingPart> () != null; #else t.GetComponents <SpriteMaskingPart> (maskingPartComponents); bool b = maskingPartComponents.Count > 0; maskingPartComponents.Clear (); return b; #endif }
public static t GetEnabledComponent <t>(this Component comp) where t : MonoBehaviour { return(comp.GetComponents <t>().FirstOrDefault(p => p.enabled)); }
public static Component[] GetComponents0T(this UnityEngine.Component self, System.Type T) { return(self.GetComponents(T)); }