/// <summary> /// <para>Returns a ray going from camera through a viewport point.</para> /// </summary> /// <param name="position"></param> public Ray ViewportPointToRay(Vector3 position) { Ray ray; Camera.INTERNAL_CALL_ViewportPointToRay(this, ref position, out ray); return(ray); }
public Ray ViewportPointToRay(Vector3 position) { return(Camera.INTERNAL_CALL_ViewportPointToRay(this, ref position)); }