/// <summary> /// <para>Define the view matrices for both stereo eye. Only work in 3D flat panel display.</para> /// </summary> /// <param name="leftMatrix">View matrix for the stereo left eye.</param> /// <param name="rightMatrix">View matrix for the stereo right eye.</param> public void SetStereoViewMatrices(Matrix4x4 leftMatrix, Matrix4x4 rightMatrix) { Camera.INTERNAL_CALL_SetStereoViewMatrices(this, ref leftMatrix, ref rightMatrix); }