/// <summary> /// <para>Returns a ray going from camera through a screen point.</para> /// </summary> /// <param name="position"></param> public Ray ScreenPointToRay(Vector3 position) { Ray ray; Camera.INTERNAL_CALL_ScreenPointToRay(this, ref position, out ray); return(ray); }
public Ray ScreenPointToRay(Vector3 position) { return(Camera.INTERNAL_CALL_ScreenPointToRay(this, ref position)); }