INTERNAL_CALL_RaycastTry() private method

private INTERNAL_CALL_RaycastTry ( Camera self, Ray &ray, float distance, int layerMask, QueryTriggerInteraction queryTriggerInteraction ) : GameObject
self Camera
ray Ray
distance float
layerMask int
queryTriggerInteraction QueryTriggerInteraction
return GameObject
コード例 #1
0
 internal GameObject RaycastTry(Ray ray, float distance, int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction)
 {
     return(Camera.INTERNAL_CALL_RaycastTry(this, ref ray, distance, layerMask, queryTriggerInteraction));
 }
コード例 #2
0
        internal GameObject RaycastTry(Ray ray, float distance, int layerMask)
        {
            QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal;

            return(Camera.INTERNAL_CALL_RaycastTry(this, ref ray, distance, layerMask, queryTriggerInteraction));
        }
コード例 #3
0
ファイル: Camera.cs プロジェクト: msruzy/digimon-linkz-client
 internal GameObject RaycastTry(Ray ray, float distance, int layerMask)
 {
     return(Camera.INTERNAL_CALL_RaycastTry(this, ref ray, distance, layerMask));
 }