コード例 #1
0
    static void AnimationInfo_weight(JSVCall vc)
    {
        UnityEngine.AnimationInfo _this = (UnityEngine.AnimationInfo)vc.csObj;
        var result = _this.weight;

        JSApi.setSingle((int)JSApi.SetType.Rval, (System.Single)(result));
    }
コード例 #2
0
// fields

// properties
    static void AnimationInfo_clip(JSVCall vc)
    {
        UnityEngine.AnimationInfo _this = (UnityEngine.AnimationInfo)vc.csObj;
        var result = _this.clip;

        JSMgr.datax.setObject((int)JSApi.SetType.Rval, result);
    }
コード例 #3
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.AnimationInfo o;
         o = new UnityEngine.AnimationInfo();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #4
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.AnimationInfo o;
         o = new UnityEngine.AnimationInfo();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #5
0
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.AnimationInfo o;
         o=new UnityEngine.AnimationInfo();
         pushValue(l,o);
         return 1;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
コード例 #6
0
 static public int get_weight(IntPtr l)
 {
     UnityEngine.AnimationInfo o = (UnityEngine.AnimationInfo)checkSelf(l);
     pushValue(l, o.weight);
     return(1);
 }