static int Equals(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <UnityEngine.AnimationCurve>(L, 2)) { UnityEngine.AnimationCurve obj = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 1); UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.ToObject(L, 2); bool o = obj != null?obj.Equals(arg0) : arg0 == null; LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <object>(L, 2)) { UnityEngine.AnimationCurve obj = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 1); object arg0 = ToLua.ToVarObject(L, 2); bool o = obj != null?obj.Equals(arg0) : arg0 == null; LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AnimationCurve.Equals")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int Equals__AnimationCurve(IntPtr l) { try { UnityEngine.AnimationCurve self = (UnityEngine.AnimationCurve)checkSelf(l); UnityEngine.AnimationCurve a1; checkType(l, 2, out a1); var ret = self.Equals(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }