SetStatic() public method

public SetStatic ( string fieldName, FieldType val ) : void
fieldName string
val FieldType
return void
コード例 #1
0
 public bool init(string clientId, string gameObjectName)
 {
     // clientId is only needed for iOS
     #if UNITY_IPHONE
     GPG_Init(clientId);
     GPG_SetGameObjectName(gameObjectName);
     return true;
     #elif UNITY_ANDROID
     AndroidJavaClass unityPlayer = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
     mCurrentActivity = unityPlayer.GetStatic<AndroidJavaObject> ("currentActivity");
     mNerdGPG = new AndroidJavaObject ("com.nerdiacs.nerdgpgplugin.NerdGPG");
     if(mCurrentActivity!=null && mNerdGPG!=null) {
         mNerdGPG.Set<bool>("mDebugLog",true); // enable logging
         mNerdGPG.SetStatic<string>("gameObjectName",gameObjectName);
         mNerdGPG.Call<bool>("init",mCurrentActivity);
         return true;
     }
     else
         return false;
     #endif
     return true;
 }
コード例 #2
0
ファイル: NerdGPG.cs プロジェクト: kraftdream/TimeKiller
 public bool init()
 {
     #if UNITY_IPHONE
     GPG_Init(appID + ".apps.googleusercontent.com");
     GPG_SetGameObjectName(name);
     return true;
     #elif UNITY_ANDROID
     AndroidJavaClass unityPlayer = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
     mCurrentActivity = unityPlayer.GetStatic<AndroidJavaObject> ("currentActivity");
     Debug.Log("Current activity "+mCurrentActivity);
     mNerdGPG = new AndroidJavaObject ("com.nerdiacs.nerdgpgplugin.NerdGPG");
     if(mCurrentActivity!=null && mNerdGPG!=null) {
         mNerdGPG.Set<bool>("mDebugLog",true); // enable logging
         mNerdGPG.SetStatic<string>("gameObjectName",name);
         mNerdGPG.Call<bool>("init",mCurrentActivity);
         return true;
     }
     else
         return false;
     #endif
 }