public UnityARUserAnchorData AddUserAnchorFromGameObject(GameObject go) { #if !UNITY_EDITOR && UNITY_IOS UnityARUserAnchorData data = AddUserAnchor(UnityARUserAnchorData.UnityARUserAnchorDataFromGameObject(go)); return(data); #else return(new UnityARUserAnchorData()); #endif }
public UnityARUserAnchorData AddUserAnchorFromGameObject(GameObject go) { return(AddUserAnchor(UnityARUserAnchorData.UnityARUserAnchorDataFromGameObject(go))); }