static void _object_anchor_updated(UnityARObjectAnchorData anchor) { if (ARObjectAnchorUpdatedEvent != null) { ARObjectAnchor arObjectAnchor = new ARObjectAnchor(anchor); ARObjectAnchorUpdatedEvent(arObjectAnchor); } }
public ARObjectAnchor(UnityARObjectAnchorData uiad) { objectAnchorData = uiad; }