Start() public method

Starts the dictation recognization session. Dictation recognizer can only be started if PhraseRecognitionSystem is not running.

public Start ( ) : void
return void
コード例 #1
0
 public void Start()
 {
     if (!(this.m_Recognizer == IntPtr.Zero))
     {
         DictationRecognizer.Start(this.m_Recognizer);
     }
 }
コード例 #2
0
 public void Start()
 {
     if (this.m_Recognizer == IntPtr.Zero)
     {
         return;
     }
     DictationRecognizer.Start(this.m_Recognizer);
 }
コード例 #3
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        public void Start()
        {
            bool flag = this.m_Recognizer == IntPtr.Zero;

            if (!flag)
            {
                DictationRecognizer.Start(this.m_Recognizer);
            }
        }
コード例 #4
0
 static public int Start(IntPtr l)
 {
     try {
         UnityEngine.Windows.Speech.DictationRecognizer self = (UnityEngine.Windows.Speech.DictationRecognizer)checkSelf(l);
         self.Start();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }