Starts the dictation recognization session. Dictation recognizer can only be started if PhraseRecognitionSystem is not running.
public void Start() { if (!(this.m_Recognizer == IntPtr.Zero)) { DictationRecognizer.Start(this.m_Recognizer); } }
public void Start() { if (this.m_Recognizer == IntPtr.Zero) { return; } DictationRecognizer.Start(this.m_Recognizer); }
public void Start() { bool flag = this.m_Recognizer == IntPtr.Zero; if (!flag) { DictationRecognizer.Start(this.m_Recognizer); } }
static public int Start(IntPtr l) { try { UnityEngine.Windows.Speech.DictationRecognizer self = (UnityEngine.Windows.Speech.DictationRecognizer)checkSelf(l); self.Start(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }