コード例 #1
0
 void UpdateSubProperties()
 {
     Terrain_Bounds_center = m_Property + "_Bounds_center";
     Terrain_Bounds_size   = m_Property + "_Bounds_size";
     Terrain_HeightMap     = m_Property + "_HeightMap";
     Terrain_Height        = m_Property + "_Height";
 }
コード例 #2
0
ファイル: VFXSphereBinder.cs プロジェクト: vault51/Graphics
 void UpdateSubProperties()
 {
     //Support the new "TSphere" structure and the previous "Sphere" type
     m_Old_Center = m_Property + "_center";
     m_New_Center = m_Property + "_transform_position";
     m_Radius     = m_Property + "_radius";
 }
コード例 #3
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        void UpdateSubProperties()
        {
            // Get Camera component from HDRP additional data
            if (AdditionalData != null)
            {
                m_Camera = AdditionalData.GetComponent <Camera>();
            }

            // Update VFX Sub Properties
            m_Position    = CameraProperty + "_transform_position";
            m_Angles      = CameraProperty + "_transform_angles";
            m_Scale       = CameraProperty + "_transform_scale";
            m_FieldOfView = CameraProperty + "_fieldOfView";
            m_NearPlane   = CameraProperty + "_nearPlane";
            m_FarPlane    = CameraProperty + "_farPlane";
            m_AspectRatio = CameraProperty + "_aspectRatio";
            m_Dimensions  = CameraProperty + "_pixelDimensions";
            m_DepthBuffer = CameraProperty + "_depthBuffer";
            m_ColorBuffer = CameraProperty + "_colorBuffer";
        }
コード例 #4
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 void UpdateSubProperties()
 {
     Position = m_Property + "_position";
     Angles   = m_Property + "_angles";
     Scale    = m_Property + "_scale";
 }
コード例 #5
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 /// <summary>
 /// Set a camera property.
 /// </summary>
 /// <param name="name">Property name.</param>
 public void SetCameraProperty(string name)
 {
     CameraProperty = name;
     UpdateSubProperties();
 }
コード例 #6
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 void UpdateSubProperties()
 {
     m_TargetPosition_position = m_TargetPosition + "_position";
     m_TargetNormal_direction  = m_TargetNormal + "_direction";
 }
コード例 #7
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 void UpdateSubProperties()
 {
     Position = m_Property + "_position";
     Normal   = m_Property + "_normal";
 }
コード例 #8
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 void UpdateSubProperties()
 {
     Center = m_Property + "_center";
     Radius = m_Property + "_radius";
 }