void UpdateSubProperties() { Terrain_Bounds_center = m_Property + "_Bounds_center"; Terrain_Bounds_size = m_Property + "_Bounds_size"; Terrain_HeightMap = m_Property + "_HeightMap"; Terrain_Height = m_Property + "_Height"; }
void UpdateSubProperties() { //Support the new "TSphere" structure and the previous "Sphere" type m_Old_Center = m_Property + "_center"; m_New_Center = m_Property + "_transform_position"; m_Radius = m_Property + "_radius"; }
void UpdateSubProperties() { // Get Camera component from HDRP additional data if (AdditionalData != null) { m_Camera = AdditionalData.GetComponent <Camera>(); } // Update VFX Sub Properties m_Position = CameraProperty + "_transform_position"; m_Angles = CameraProperty + "_transform_angles"; m_Scale = CameraProperty + "_transform_scale"; m_FieldOfView = CameraProperty + "_fieldOfView"; m_NearPlane = CameraProperty + "_nearPlane"; m_FarPlane = CameraProperty + "_farPlane"; m_AspectRatio = CameraProperty + "_aspectRatio"; m_Dimensions = CameraProperty + "_pixelDimensions"; m_DepthBuffer = CameraProperty + "_depthBuffer"; m_ColorBuffer = CameraProperty + "_colorBuffer"; }
void UpdateSubProperties() { Position = m_Property + "_position"; Angles = m_Property + "_angles"; Scale = m_Property + "_scale"; }
/// <summary> /// Set a camera property. /// </summary> /// <param name="name">Property name.</param> public void SetCameraProperty(string name) { CameraProperty = name; UpdateSubProperties(); }
void UpdateSubProperties() { m_TargetPosition_position = m_TargetPosition + "_position"; m_TargetNormal_direction = m_TargetNormal + "_direction"; }
void UpdateSubProperties() { Position = m_Property + "_position"; Normal = m_Property + "_normal"; }
void UpdateSubProperties() { Center = m_Property + "_center"; Radius = m_Property + "_radius"; }