コード例 #1
0
        public override void Update()
        {
            if (renderChain == null)
            {
                InitRenderChain();
            }

            if (renderChain == null || renderChain.device == null)
            {
                return;
            }

            using (s_MarkerDrawChain.Auto())
            {
                renderChain.ProcessChanges();

                PanelClearSettings clearSettings = panel.clearSettings;
                if (clearSettings.clearColor || clearSettings.clearDepthStencil)
                {
                    // Case 1277149: Clear color must be pre-multiplied like when we render.
                    Color clearColor = clearSettings.color;
                    clearColor = clearColor.RGBMultiplied(clearColor.a);

                    GL.Clear(clearSettings.clearDepthStencil, // Clearing may impact MVP
                             clearSettings.clearColor, clearColor, UIRUtility.k_ClearZ);
                }

                renderChain.Render();
            }
        }
コード例 #2
0
        public override void Update()
        {
            if (renderChain == null)
            {
                InitRenderChain();
            }

            if (renderChain == null || renderChain.device == null)
            {
                return;
            }

            renderChain.ProcessChanges();

            PanelClearSettings clearSettings = panel.clearSettings;

            if (clearSettings.clearColor || clearSettings.clearDepthStencil)
            {
                // Case 1277149: Clear color must be pre-multiplied like when we render.
                Color clearColor = clearSettings.color;
                clearColor = clearColor.RGBMultiplied(clearColor.a);

                GL.Clear(clearSettings.clearDepthStencil, // Clearing may impact MVP
                         clearSettings.clearColor, clearColor, UIRUtility.k_ClearZ);
            }

            // Apply these debug values every frame because the render chain may have been recreated.
            renderChain.drawStats           = drawStats;
            renderChain.device.breakBatches = breakBatches;

            renderChain.Render();
        }