コード例 #1
0
 public static void Text(this MeshGenerationContext mgc, TextParams textParams, TextHandle handle, float pixelsPerPoint)
 {
     if (textParams.font != null)
     {
         mgc.painter.DrawText(textParams, handle, pixelsPerPoint);
     }
 }
コード例 #2
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 public static void Text(this MeshGenerationContext mgc, TextElement te)
 {
     if (TextUtilities.IsFontAssigned(te))
     {
         mgc.painter.DrawText(te);
     }
 }
コード例 #3
0
ファイル: Image.cs プロジェクト: needle-mirror/com.unity.ui
        private void OnGenerateVisualContent(MeshGenerationContext mgc)
        {
            if (image == null && sprite == null && vectorImage == null)
            {
                return;
            }

            var rectParams = new MeshGenerationContextUtils.RectangleParams();

            if (image != null)
            {
                rectParams = MeshGenerationContextUtils.RectangleParams.MakeTextured(contentRect, uv, image, scaleMode, panel.contextType);
            }
            else if (sprite != null)
            {
                var slices = Vector4.zero;
                rectParams = MeshGenerationContextUtils.RectangleParams.MakeSprite(contentRect, sprite, scaleMode, panel.contextType, false, ref slices);
            }
            else if (vectorImage != null)
            {
                rectParams = MeshGenerationContextUtils.RectangleParams.MakeVectorTextured(contentRect, uv, vectorImage, scaleMode, panel.contextType);
            }
            rectParams.color = tintColor;
            mgc.Rectangle(rectParams);
        }
コード例 #4
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            internal void OnGenerateVisualContent(MeshGenerationContext mgc)
            {
                string drawText = text;

                if (isPasswordField)
                {
                    drawText = "".PadRight(text.Length, maskChar);
                }

                if (touchScreenTextField)
                {
                    var touchScreenEditor = editorEventHandler as TouchScreenTextEditorEventHandler;
                    if (touchScreenEditor != null)
                    {
                        mgc.Text(MeshGenerationContextUtils.TextParams.MakeStyleBased(this, drawText), m_TextHandle, scaledPixelsPerPoint);
                    }
                }
                else
                {
                    if (!hasFocus)
                    {
                        mgc.Text(MeshGenerationContextUtils.TextParams.MakeStyleBased(this, drawText), m_TextHandle, scaledPixelsPerPoint);
                    }
                    else
                    {
                        DrawWithTextSelectionAndCursor(mgc, drawText, scaledPixelsPerPoint);
                    }
                }
            }
コード例 #5
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            internal void OnGenerateVisualContent(MeshGenerationContext mgc)
            {
                string text            = this.text;
                bool   isPasswordField = this.isPasswordField;

                if (isPasswordField)
                {
                    text = "".PadRight(this.text.Length, this.maskChar);
                }
                bool touchScreenTextField = this.touchScreenTextField;

                if (touchScreenTextField)
                {
                    TouchScreenTextEditorEventHandler touchScreenTextEditorEventHandler = this.editorEventHandler as TouchScreenTextEditorEventHandler;
                    bool flag = touchScreenTextEditorEventHandler != null;
                    if (flag)
                    {
                        mgc.Text(MeshGenerationContextUtils.TextParams.MakeStyleBased(this, text), this.m_TextHandle, base.scaledPixelsPerPoint);
                    }
                }
                else
                {
                    bool flag2 = !this.hasFocus;
                    if (flag2)
                    {
                        mgc.Text(MeshGenerationContextUtils.TextParams.MakeStyleBased(this, text), this.m_TextHandle, base.scaledPixelsPerPoint);
                    }
                    else
                    {
                        this.DrawWithTextSelectionAndCursor(mgc, text, base.scaledPixelsPerPoint);
                    }
                }
            }
コード例 #6
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 private void OnOnGenerateVisualContentTextInput(MeshGenerationContext mgc)
 {
     if (isPasswordField)
     {
         // if we use system keyboard we will have normal text returned (hiding symbols is done inside os)
         // so before drawing make sure we hide them ourselves
         string drawText = "".PadRight(text.Length, parentTextField.maskChar);
         if (!hasFocus)
         {
             // We don't have the focus, don't draw the selection and cursor
             if (!string.IsNullOrEmpty(drawText) && contentRect.width > 0.0f && contentRect.height > 0.0f)
             {
                 var textParams = MeshGenerationContextUtils.TextParams.MakeStyleBased(this, text);
                 textParams.text = drawText;
                 mgc.Text(textParams);
             }
         }
         else
         {
             DrawWithTextSelectionAndCursor(mgc, drawText);
         }
     }
     else
     {
         base.OnGenerateVisualContent(mgc);
     }
 }
コード例 #7
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 public static void Text(this MeshGenerationContext mgc, TextParams textParams)
 {
     if (textParams.font != null)
     {
         mgc.painter.DrawText(textParams);
     }
 }
コード例 #8
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        private void OnGenerateVisualContent(MeshGenerationContext mgc)
        {
            UpdateVisibleText();

            mgc.Text(m_TextParams, m_TextHandle, this.scaledPixelsPerPoint);

            m_UpdateTextParams = true;
        }
コード例 #9
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        private void OnGenerateVisualContent(MeshGenerationContext mgc)
        {
            lastWorldClip = elementPanel.repaintData.currentWorldClip;

            // Access to the painter is internal and is not exposed to public
            // The IStylePainter is kept as an interface rather than a concrete class for now to support tests
            mgc.painter.DrawImmediate(DoIMGUIRepaint, cullingEnabled);
        }
コード例 #10
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        public static void Text(this MeshGenerationContext mgc, MeshGenerationContextUtils.TextParams textParams, TextHandle handle, float pixelsPerPoint)
        {
            bool flag = textParams.font != null;

            if (flag)
            {
                mgc.painter.DrawText(textParams, handle, pixelsPerPoint);
            }
        }
コード例 #11
0
ファイル: Image.cs プロジェクト: yujunrong/UnityCsReference
        private void OnGenerateVisualContent(MeshGenerationContext mgc)
        {
            Texture current = image;

            if (current == null)
            {
                return;
            }

            var rectParams = MeshGenerationContextUtils.RectangleParams.MakeTextured(contentRect, uv, current, scaleMode, panel.contextType);

            rectParams.color = tintColor;
            mgc.Rectangle(rectParams);
        }
コード例 #12
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            internal void OnGenerateVisualContent(MeshGenerationContext mgc)
            {
                // When this is used, we can get rid of the content.text trick and use mask char directly in the text to print
                if (touchScreenTextField)
                {
                    var touchScreenEditor = editorEventHandler as TouchScreenTextEditorEventHandler;
                    if (touchScreenEditor != null && editorEngine.keyboardOnScreen != null)
                    {
                        UpdateText(CullString(editorEngine.keyboardOnScreen.text));

                        if (editorEngine.keyboardOnScreen.status != TouchScreenKeyboard.Status.Visible)
                        {
                            editorEngine.keyboardOnScreen = null;
                            GUI.changed = true;
                        }
                    }

                    // if we use system keyboard we will have normal text returned (hiding symbols is done inside os)
                    // so before drawing make sure we hide them ourselves
                    string drawText = text;
                    if (touchScreenEditor != null && !string.IsNullOrEmpty(touchScreenEditor.secureText))
                    {
                        drawText = "".PadRight(touchScreenEditor.secureText.Length, maskChar);
                    }

                    text = drawText;
                }
                else
                {
                    if (!hasFocus)
                    {
                        mgc.Text(MeshGenerationContextUtils.TextParams.MakeStyleBased(this, text));
                    }
                    else
                    {
                        DrawWithTextSelectionAndCursor(mgc, text);
                    }
                }
            }
コード例 #13
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        private void OnGenerateVisualContent(MeshGenerationContext mgc)
        {
            bool flag = this.image == null && this.vectorImage == null;

            if (!flag)
            {
                MeshGenerationContextUtils.RectangleParams rectParams = default(MeshGenerationContextUtils.RectangleParams);
                bool flag2 = this.image != null;
                if (flag2)
                {
                    rectParams = MeshGenerationContextUtils.RectangleParams.MakeTextured(base.contentRect, this.uv, this.image, this.scaleMode, base.panel.contextType);
                }
                else
                {
                    bool flag3 = this.vectorImage != null;
                    if (flag3)
                    {
                        rectParams = MeshGenerationContextUtils.RectangleParams.MakeVectorTextured(base.contentRect, this.uv, this.vectorImage, this.scaleMode, base.panel.contextType);
                    }
                }
                rectParams.color = this.tintColor;
                mgc.Rectangle(rectParams);
            }
        }
コード例 #14
0
 private void OnGenerateVisualContent(MeshGenerationContext mgc)
 {
     mgc.Text(MeshGenerationContextUtils.TextParams.MakeStyleBased(this, this.text), m_TextHandle, this.scaledPixelsPerPoint);
 }
コード例 #15
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            internal void DrawWithTextSelectionAndCursor(MeshGenerationContext mgc, string newText, float pixelsPerPoint)
            {
                Color playmodeTintColor = (base.panel.contextType == ContextType.Editor) ? UIElementsUtility.editorPlayModeTintColor : Color.white;
                KeyboardTextEditorEventHandler keyboardTextEditorEventHandler = this.editorEventHandler as KeyboardTextEditorEventHandler;
                bool flag = keyboardTextEditorEventHandler == null;

                if (!flag)
                {
                    keyboardTextEditorEventHandler.PreDrawCursor(newText);
                    int     cursorIndex   = this.editorEngine.cursorIndex;
                    int     selectIndex   = this.editorEngine.selectIndex;
                    Rect    localPosition = this.editorEngine.localPosition;
                    Vector2 scrollOffset  = this.editorEngine.scrollOffset;
                    float   scaling       = TextHandle.ComputeTextScaling(base.worldTransform, pixelsPerPoint);
                    MeshGenerationContextUtils.TextParams textParams = MeshGenerationContextUtils.TextParams.MakeStyleBased(this, this.text);
                    textParams.text          = " ";
                    textParams.wordWrapWidth = 0f;
                    textParams.wordWrap      = false;
                    float num           = this.m_TextHandle.ComputeTextHeight(textParams, scaling);
                    float wordWrapWidth = 0f;
                    bool  flag2         = this.editorEngine.multiline && base.resolvedStyle.whiteSpace == WhiteSpace.Normal;
                    if (flag2)
                    {
                        wordWrapWidth = base.contentRect.width;
                    }
                    Vector2 p = this.editorEngine.graphicalCursorPos - scrollOffset;
                    p.y += num;
                    GUIUtility.compositionCursorPos = this.LocalToWorld(p);
                    Color cursorColor = this.cursorColor;
                    int   num2        = string.IsNullOrEmpty(GUIUtility.compositionString) ? selectIndex : (cursorIndex + GUIUtility.compositionString.Length);
                    bool  flag3       = cursorIndex != num2 && !this.isDragging;
                    if (flag3)
                    {
                        int cursorIndex2 = (cursorIndex < num2) ? cursorIndex : num2;
                        int cursorIndex3 = (cursorIndex > num2) ? cursorIndex : num2;
                        CursorPositionStylePainterParameters @default = CursorPositionStylePainterParameters.GetDefault(this, this.text);
                        @default.text          = this.editorEngine.text;
                        @default.wordWrapWidth = wordWrapWidth;
                        @default.cursorIndex   = cursorIndex2;
                        Vector2 vector = this.m_TextHandle.GetCursorPosition(@default, scaling);
                        @default.cursorIndex = cursorIndex3;
                        Vector2 vector2 = this.m_TextHandle.GetCursorPosition(@default, scaling);
                        vector  -= scrollOffset;
                        vector2 -= scrollOffset;
                        bool flag4 = Mathf.Approximately(vector.y, vector2.y);
                        if (flag4)
                        {
                            mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams
                            {
                                rect              = new Rect(vector.x, vector.y, vector2.x - vector.x, num),
                                color             = this.selectionColor,
                                playmodeTintColor = playmodeTintColor
                            });
                        }
                        else
                        {
                            mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams
                            {
                                rect              = new Rect(vector.x, vector.y, base.contentRect.xMax - vector.x, num),
                                color             = this.selectionColor,
                                playmodeTintColor = playmodeTintColor
                            });
                            float num3  = vector2.y - vector.y - num;
                            bool  flag5 = num3 > 0f;
                            if (flag5)
                            {
                                mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams
                                {
                                    rect              = new Rect(base.contentRect.xMin, vector.y + num, base.contentRect.width, num3),
                                    color             = this.selectionColor,
                                    playmodeTintColor = playmodeTintColor
                                });
                            }
                            bool flag6 = vector2.x != base.contentRect.x;
                            if (flag6)
                            {
                                mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams
                                {
                                    rect              = new Rect(base.contentRect.xMin, vector2.y, vector2.x, num),
                                    color             = this.selectionColor,
                                    playmodeTintColor = playmodeTintColor
                                });
                            }
                        }
                    }
                    bool flag7 = !string.IsNullOrEmpty(this.editorEngine.text) && base.contentRect.width > 0f && base.contentRect.height > 0f;
                    if (flag7)
                    {
                        textParams      = MeshGenerationContextUtils.TextParams.MakeStyleBased(this, this.text);
                        textParams.rect = new Rect(base.contentRect.x - scrollOffset.x, base.contentRect.y - scrollOffset.y, base.contentRect.width + scrollOffset.x, base.contentRect.height + scrollOffset.y);
                        textParams.text = this.editorEngine.text;
                        mgc.Text(textParams, this.m_TextHandle, base.scaledPixelsPerPoint);
                    }
                    bool flag8 = !this.isReadOnly && !this.isDragging;
                    if (flag8)
                    {
                        bool flag9 = cursorIndex == num2 && base.computedStyle.unityFont.value != null;
                        if (flag9)
                        {
                            CursorPositionStylePainterParameters @default = CursorPositionStylePainterParameters.GetDefault(this, this.text);
                            @default.text          = this.editorEngine.text;
                            @default.wordWrapWidth = wordWrapWidth;
                            @default.cursorIndex   = cursorIndex;
                            Vector2 vector3 = this.m_TextHandle.GetCursorPosition(@default, scaling);
                            vector3 -= scrollOffset;
                            mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams
                            {
                                rect              = new Rect(vector3.x, vector3.y, 1f, num),
                                color             = cursorColor,
                                playmodeTintColor = playmodeTintColor
                            });
                        }
                        bool flag10 = this.editorEngine.altCursorPosition != -1;
                        if (flag10)
                        {
                            CursorPositionStylePainterParameters @default = CursorPositionStylePainterParameters.GetDefault(this, this.text);
                            @default.text          = this.editorEngine.text.Substring(0, this.editorEngine.altCursorPosition);
                            @default.wordWrapWidth = wordWrapWidth;
                            @default.cursorIndex   = this.editorEngine.altCursorPosition;
                            Vector2 vector4 = this.m_TextHandle.GetCursorPosition(@default, scaling);
                            vector4 -= scrollOffset;
                            mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams
                            {
                                rect              = new Rect(vector4.x, vector4.y, 1f, num),
                                color             = cursorColor,
                                playmodeTintColor = playmodeTintColor
                            });
                        }
                    }
                    keyboardTextEditorEventHandler.PostDrawCursor();
                }
            }
コード例 #16
0
            internal void DrawWithTextSelectionAndCursor(MeshGenerationContext mgc, string newText, float pixelsPerPoint)
            {
                var playmodeTintColor = panel.contextType == ContextType.Editor
                    ? UIElementsUtility.editorPlayModeTintColor
                    : Color.white;

                var keyboardTextEditor = editorEventHandler as KeyboardTextEditorEventHandler;

                if (keyboardTextEditor == null)
                {
                    return;
                }

                keyboardTextEditor.PreDrawCursor(newText);

                int  cursorIndex   = editorEngine.cursorIndex;
                int  selectIndex   = editorEngine.selectIndex;
                Rect localPosition = editorEngine.localPosition;
                var  scrollOffset  = editorEngine.scrollOffset;

                float textScaling = TextHandle.ComputeTextScaling(worldTransform, pixelsPerPoint);

                var textParams = MeshGenerationContextUtils.TextParams.MakeStyleBased(this, text);

                textParams.text          = " ";
                textParams.wordWrapWidth = 0.0f;
                textParams.wordWrap      = false;

                float lineHeight = m_TextHandle.ComputeTextHeight(textParams, textScaling);

                float wordWrapWidth = 0.0f;

                // Make sure to take into account the word wrap style...
                if (editorEngine.multiline && (resolvedStyle.whiteSpace == WhiteSpace.Normal))
                {
                    wordWrapWidth = contentRect.width;

                    // Since the wrapping is enabled, there is no need to offset the text... It will always fit the space on screen !
                    scrollOffset = Vector2.zero;
                }

                Vector2 pos = editorEngine.graphicalCursorPos - scrollOffset;

                pos.y += lineHeight;
                GUIUtility.compositionCursorPos = this.LocalToWorld(pos);

                Color drawCursorColor = cursorColor;

                int selectionEndIndex = string.IsNullOrEmpty(GUIUtility.compositionString)
                    ? selectIndex
                    : cursorIndex + GUIUtility.compositionString.Length;

                CursorPositionStylePainterParameters cursorParams;

                // Draw highlighted section, if any
                if ((cursorIndex != selectionEndIndex) && !isDragging)
                {
                    int min = cursorIndex < selectionEndIndex ? cursorIndex : selectionEndIndex;
                    int max = cursorIndex > selectionEndIndex ? cursorIndex : selectionEndIndex;

                    cursorParams               = CursorPositionStylePainterParameters.GetDefault(this, text);
                    cursorParams.text          = editorEngine.text;
                    cursorParams.wordWrapWidth = wordWrapWidth;
                    cursorParams.cursorIndex   = min;

                    Vector2 minPos = m_TextHandle.GetCursorPosition(cursorParams, textScaling);

                    cursorParams.cursorIndex = max;
                    Vector2 maxPos = m_TextHandle.GetCursorPosition(cursorParams, textScaling);

                    minPos -= scrollOffset;
                    maxPos -= scrollOffset;

                    if (Mathf.Approximately(minPos.y, maxPos.y))
                    {
                        mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams()
                        {
                            rect              = new Rect(minPos.x, minPos.y, maxPos.x - minPos.x, lineHeight),
                            color             = selectionColor,
                            playmodeTintColor = playmodeTintColor
                        });
                    }
                    else
                    {
                        // Draw first line
                        mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams()
                        {
                            rect              = new Rect(minPos.x, minPos.y, contentRect.xMax - minPos.x, lineHeight),
                            color             = selectionColor,
                            playmodeTintColor = playmodeTintColor
                        });

                        var inbetweenHeight = (maxPos.y - minPos.y) - lineHeight;
                        if (inbetweenHeight > 0f)
                        {
                            // Draw all lines in-between
                            mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams()
                            {
                                rect              = new Rect(contentRect.xMin, minPos.y + lineHeight, contentRect.width, inbetweenHeight),
                                color             = selectionColor,
                                playmodeTintColor = playmodeTintColor
                            });
                        }

                        // Draw last line if not empty
                        if (maxPos.x != contentRect.x)
                        {
                            mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams()
                            {
                                rect              = new Rect(contentRect.xMin, maxPos.y, maxPos.x, lineHeight),
                                color             = selectionColor,
                                playmodeTintColor = playmodeTintColor
                            });
                        }
                    }
                }

                // Draw the text with the scroll offset
                if (!string.IsNullOrEmpty(editorEngine.text) && contentRect.width > 0.0f && contentRect.height > 0.0f)
                {
                    textParams      = MeshGenerationContextUtils.TextParams.MakeStyleBased(this, text);
                    textParams.rect = new Rect(contentRect.x - scrollOffset.x, contentRect.y - scrollOffset.y, contentRect.width + scrollOffset.x, contentRect.height + scrollOffset.y);
                    textParams.text = editorEngine.text;

                    mgc.Text(textParams, m_TextHandle, scaledPixelsPerPoint);
                }

                // Draw the cursor
                if (!isReadOnly && !isDragging)
                {
                    if (cursorIndex == selectionEndIndex && computedStyle.unityFont.value != null)
                    {
                        cursorParams               = CursorPositionStylePainterParameters.GetDefault(this, text);
                        cursorParams.text          = editorEngine.text;
                        cursorParams.wordWrapWidth = wordWrapWidth;
                        cursorParams.cursorIndex   = cursorIndex;

                        Vector2 cursorPosition = m_TextHandle.GetCursorPosition(cursorParams, textScaling);
                        cursorPosition -= scrollOffset;
                        mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams
                        {
                            rect              = new Rect(cursorPosition.x, cursorPosition.y, 1f, lineHeight),
                            color             = drawCursorColor,
                            playmodeTintColor = playmodeTintColor
                        });
                    }

                    // Draw alternate cursor, if any
                    if (editorEngine.altCursorPosition != -1)
                    {
                        cursorParams               = CursorPositionStylePainterParameters.GetDefault(this, text);
                        cursorParams.text          = editorEngine.text.Substring(0, editorEngine.altCursorPosition);
                        cursorParams.wordWrapWidth = wordWrapWidth;
                        cursorParams.cursorIndex   = editorEngine.altCursorPosition;

                        Vector2 altCursorPosition = m_TextHandle.GetCursorPosition(cursorParams, textScaling);
                        altCursorPosition -= scrollOffset;
                        mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams
                        {
                            rect              = new Rect(altCursorPosition.x, altCursorPosition.y, 1f, lineHeight),
                            color             = drawCursorColor,
                            playmodeTintColor = playmodeTintColor
                        });
                    }
                }

                keyboardTextEditor.PostDrawCursor();
            }
コード例 #17
0
 // Instantiated internally by UIR, users shouldn't derive from this class.
 internal Painter2D(MeshGenerationContext ctx)
 {
     m_Handle = new SafeHandleAccess(UIPainter2D.Create(maxArcRadius));
     m_Ctx    = ctx;
     Reset();
 }
コード例 #18
0
 internal void DrawWithTextSelectionAndCursor(MeshGenerationContext mgc, string newText)
 {
     m_TextInputBase.DrawWithTextSelectionAndCursor(mgc, newText, scaledPixelsPerPoint);
 }
コード例 #19
0
 private void OnGenerateVisualContent(MeshGenerationContext mgc)
 {
     mgc.Text(MeshGenerationContextUtils.TextParams.MakeStyleBased(this, this.text));
 }
コード例 #20
0
 public static void Border(this MeshGenerationContext mgc, BorderParams borderParams)
 {
     mgc.painter.DrawBorder(borderParams);
 }
コード例 #21
0
 private void OnGenerateVisualContent(MeshGenerationContext mgc)
 {
     mgc.painter.DrawImmediate(new Action(this.ImmediateRepaint), this.cullingEnabled);
 }
コード例 #22
0
 private void OnGenerateVisualContent(MeshGenerationContext mgc)
 {
     mgc.painter.DrawImmediate(ImmediateRepaint, cullingEnabled);
 }
コード例 #23
0
 public static void Rectangle(this MeshGenerationContext mgc, RectangleParams rectParams)
 {
     mgc.painter.DrawRectangle(rectParams);
 }
コード例 #24
0
 private void OnGenerateVisualContent(MeshGenerationContext mgc)
 {
     this.lastWorldClip = base.elementPanel.repaintData.currentWorldClip;
     mgc.painter.DrawImmediate(new Action(this.DoIMGUIRepaint), this.cullingEnabled);
 }