public Vector2 GetCursorPosition(CursorPositionStylePainterParameters parms, float scaling) { if (useLegacy) { return(TextNative.GetCursorPosition(parms.GetTextNativeSettings(scaling), parms.rect, parms.cursorIndex)); } return(TextCore.TextGenerator.GetCursorPosition(m_TextInfo, parms.rect, parms.cursorIndex)); }
public Vector2 GetCursorPosition(CursorPositionStylePainterParameters parms, float scaling) { bool flag = this.useLegacy; Vector2 cursorPosition; if (flag) { cursorPosition = TextNative.GetCursorPosition(parms.GetTextNativeSettings(scaling), parms.rect, parms.cursorIndex); } else { cursorPosition = UnityEngine.TextCore.TextGenerator.GetCursorPosition(this.textInfo, parms.rect, parms.cursorIndex); } return(cursorPosition); }
public static CursorPositionStylePainterParameters GetDefault(VisualElement ve, string text) { ComputedStyle style = ve.computedStyle; var painterParams = new CursorPositionStylePainterParameters() { rect = ve.contentRect, text = text, font = style.unityFont.value, fontSize = (int)style.fontSize.value.value, fontStyle = style.unityFontStyleAndWeight.value, anchor = style.unityTextAlign.value, wordWrapWidth = style.whiteSpace.value == WhiteSpace.Normal ? ve.contentRect.width : 0.0f, richText = false, cursorIndex = 0 }; return(painterParams); }
internal void DrawWithTextSelectionAndCursor(MeshGenerationContext mgc, string newText, float pixelsPerPoint) { var playmodeTintColor = panel.contextType == ContextType.Editor ? UIElementsUtility.editorPlayModeTintColor : Color.white; var keyboardTextEditor = editorEventHandler as KeyboardTextEditorEventHandler; if (keyboardTextEditor == null) { return; } keyboardTextEditor.PreDrawCursor(newText); int cursorIndex = editorEngine.cursorIndex; int selectIndex = editorEngine.selectIndex; Rect localPosition = editorEngine.localPosition; var scrollOffset = editorEngine.scrollOffset; float textScaling = TextHandle.ComputeTextScaling(worldTransform, pixelsPerPoint); var textParams = MeshGenerationContextUtils.TextParams.MakeStyleBased(this, text); textParams.text = " "; textParams.wordWrapWidth = 0.0f; textParams.wordWrap = false; float lineHeight = m_TextHandle.ComputeTextHeight(textParams, textScaling); float wordWrapWidth = 0.0f; // Make sure to take into account the word wrap style... if (editorEngine.multiline && (resolvedStyle.whiteSpace == WhiteSpace.Normal)) { wordWrapWidth = contentRect.width; // Since the wrapping is enabled, there is no need to offset the text... It will always fit the space on screen ! scrollOffset = Vector2.zero; } Vector2 pos = editorEngine.graphicalCursorPos - scrollOffset; pos.y += lineHeight; GUIUtility.compositionCursorPos = this.LocalToWorld(pos); Color drawCursorColor = cursorColor; int selectionEndIndex = string.IsNullOrEmpty(GUIUtility.compositionString) ? selectIndex : cursorIndex + GUIUtility.compositionString.Length; CursorPositionStylePainterParameters cursorParams; // Draw highlighted section, if any if ((cursorIndex != selectionEndIndex) && !isDragging) { int min = cursorIndex < selectionEndIndex ? cursorIndex : selectionEndIndex; int max = cursorIndex > selectionEndIndex ? cursorIndex : selectionEndIndex; cursorParams = CursorPositionStylePainterParameters.GetDefault(this, text); cursorParams.text = editorEngine.text; cursorParams.wordWrapWidth = wordWrapWidth; cursorParams.cursorIndex = min; Vector2 minPos = m_TextHandle.GetCursorPosition(cursorParams, textScaling); cursorParams.cursorIndex = max; Vector2 maxPos = m_TextHandle.GetCursorPosition(cursorParams, textScaling); minPos -= scrollOffset; maxPos -= scrollOffset; if (Mathf.Approximately(minPos.y, maxPos.y)) { mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams() { rect = new Rect(minPos.x, minPos.y, maxPos.x - minPos.x, lineHeight), color = selectionColor, playmodeTintColor = playmodeTintColor }); } else { // Draw first line mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams() { rect = new Rect(minPos.x, minPos.y, contentRect.xMax - minPos.x, lineHeight), color = selectionColor, playmodeTintColor = playmodeTintColor }); var inbetweenHeight = (maxPos.y - minPos.y) - lineHeight; if (inbetweenHeight > 0f) { // Draw all lines in-between mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams() { rect = new Rect(contentRect.xMin, minPos.y + lineHeight, contentRect.width, inbetweenHeight), color = selectionColor, playmodeTintColor = playmodeTintColor }); } // Draw last line if not empty if (maxPos.x != contentRect.x) { mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams() { rect = new Rect(contentRect.xMin, maxPos.y, maxPos.x, lineHeight), color = selectionColor, playmodeTintColor = playmodeTintColor }); } } } // Draw the text with the scroll offset if (!string.IsNullOrEmpty(editorEngine.text) && contentRect.width > 0.0f && contentRect.height > 0.0f) { textParams = MeshGenerationContextUtils.TextParams.MakeStyleBased(this, text); textParams.rect = new Rect(contentRect.x - scrollOffset.x, contentRect.y - scrollOffset.y, contentRect.width + scrollOffset.x, contentRect.height + scrollOffset.y); textParams.text = editorEngine.text; mgc.Text(textParams, m_TextHandle, scaledPixelsPerPoint); } // Draw the cursor if (!isReadOnly && !isDragging) { if (cursorIndex == selectionEndIndex && computedStyle.unityFont.value != null) { cursorParams = CursorPositionStylePainterParameters.GetDefault(this, text); cursorParams.text = editorEngine.text; cursorParams.wordWrapWidth = wordWrapWidth; cursorParams.cursorIndex = cursorIndex; Vector2 cursorPosition = m_TextHandle.GetCursorPosition(cursorParams, textScaling); cursorPosition -= scrollOffset; mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams { rect = new Rect(cursorPosition.x, cursorPosition.y, 1f, lineHeight), color = drawCursorColor, playmodeTintColor = playmodeTintColor }); } // Draw alternate cursor, if any if (editorEngine.altCursorPosition != -1) { cursorParams = CursorPositionStylePainterParameters.GetDefault(this, text); cursorParams.text = editorEngine.text.Substring(0, editorEngine.altCursorPosition); cursorParams.wordWrapWidth = wordWrapWidth; cursorParams.cursorIndex = editorEngine.altCursorPosition; Vector2 altCursorPosition = m_TextHandle.GetCursorPosition(cursorParams, textScaling); altCursorPosition -= scrollOffset; mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams { rect = new Rect(altCursorPosition.x, altCursorPosition.y, 1f, lineHeight), color = drawCursorColor, playmodeTintColor = playmodeTintColor }); } } keyboardTextEditor.PostDrawCursor(); }
internal void DrawWithTextSelectionAndCursor(IStylePainterInternal painter, string newText) { var keyboardTextEditor = editorEventHandler as KeyboardTextEditorEventHandler; if (keyboardTextEditor == null) { return; } keyboardTextEditor.PreDrawCursor(newText); int cursorIndex = editorEngine.cursorIndex; int selectIndex = editorEngine.selectIndex; Rect localPosition = editorEngine.localPosition; var scrollOffset = editorEngine.scrollOffset; float textScaling = TextNative.ComputeTextScaling(worldTransform, GUIUtility.pixelsPerPoint); var textParams = TextStylePainterParameters.GetDefault(this, text); textParams.text = " "; textParams.wordWrapWidth = 0.0f; textParams.wordWrap = false; var textNativeSettings = textParams.GetTextNativeSettings(textScaling); float lineHeight = TextNative.ComputeTextHeight(textNativeSettings); float wordWrapWidth = 0.0f; // Make sure to take into account the word wrap style... if (editorEngine.multiline && (resolvedStyle.whiteSpace == WhiteSpace.Normal)) { wordWrapWidth = contentRect.width; // Since the wrapping is enabled, there is no need to offset the text... It will always fit the space on screen ! scrollOffset = Vector2.zero; } GUIUtility.compositionCursorPos = editorEngine.graphicalCursorPos - scrollOffset + new Vector2(localPosition.x, localPosition.y + lineHeight); Color drawCursorColor = cursorColor; int selectionEndIndex = string.IsNullOrEmpty(GUIUtility.compositionString) ? selectIndex : cursorIndex + GUIUtility.compositionString.Length; CursorPositionStylePainterParameters cursorParams; // Draw highlighted section, if any if ((cursorIndex != selectionEndIndex) && !isDragging) { var painterParams = RectStylePainterParameters.GetDefault(this); painterParams.color = selectionColor; painterParams.border.SetWidth(0.0f); painterParams.border.SetRadius(0.0f); int min = cursorIndex < selectionEndIndex ? cursorIndex : selectionEndIndex; int max = cursorIndex > selectionEndIndex ? cursorIndex : selectionEndIndex; cursorParams = CursorPositionStylePainterParameters.GetDefault(this, text); cursorParams.text = editorEngine.text; cursorParams.wordWrapWidth = wordWrapWidth; cursorParams.cursorIndex = min; textNativeSettings = cursorParams.GetTextNativeSettings(textScaling); Vector2 minPos = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, min); Vector2 maxPos = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, max); minPos -= scrollOffset; maxPos -= scrollOffset; if (Mathf.Approximately(minPos.y, maxPos.y)) { painterParams.rect = new Rect(minPos.x, minPos.y, maxPos.x - minPos.x, lineHeight); painter.DrawRect(painterParams); } else { // Draw first line painterParams.rect = new Rect(minPos.x, minPos.y, contentRect.xMax - minPos.x, lineHeight); painter.DrawRect(painterParams); var inbetweenHeight = (maxPos.y - minPos.y) - lineHeight; if (inbetweenHeight > 0f) { // Draw all lines in-between painterParams.rect = new Rect(contentRect.xMin, minPos.y + lineHeight, contentRect.width, inbetweenHeight); painter.DrawRect(painterParams); } // Draw last line if not empty if (maxPos.x != contentRect.x) { painterParams.rect = new Rect(contentRect.xMin, maxPos.y, maxPos.x, lineHeight); painter.DrawRect(painterParams); } } } // Draw the text with the scroll offset if (!string.IsNullOrEmpty(editorEngine.text) && contentRect.width > 0.0f && contentRect.height > 0.0f) { textParams = TextStylePainterParameters.GetDefault(this, text); textParams.rect = new Rect(contentRect.x - scrollOffset.x, contentRect.y - scrollOffset.y, contentRect.width + scrollOffset.x, contentRect.height + scrollOffset.y); textParams.text = editorEngine.text; painter.DrawText(textParams); } // Draw the cursor if (!isReadOnly && !isDragging) { if (cursorIndex == selectionEndIndex && computedStyle.unityFont.value != null) { cursorParams = CursorPositionStylePainterParameters.GetDefault(this, text); cursorParams.text = editorEngine.text; cursorParams.wordWrapWidth = wordWrapWidth; cursorParams.cursorIndex = cursorIndex; textNativeSettings = cursorParams.GetTextNativeSettings(textScaling); Vector2 cursorPosition = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, cursorParams.cursorIndex); cursorPosition -= scrollOffset; var painterParams = new RectStylePainterParameters { rect = new Rect(cursorPosition.x, cursorPosition.y, 1f, lineHeight), color = drawCursorColor }; painter.DrawRect(painterParams); } // Draw alternate cursor, if any if (editorEngine.altCursorPosition != -1) { cursorParams = CursorPositionStylePainterParameters.GetDefault(this, text); cursorParams.text = editorEngine.text.Substring(0, editorEngine.altCursorPosition); cursorParams.wordWrapWidth = wordWrapWidth; cursorParams.cursorIndex = editorEngine.altCursorPosition; textNativeSettings = cursorParams.GetTextNativeSettings(textScaling); Vector2 altCursorPosition = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, cursorParams.cursorIndex); altCursorPosition -= scrollOffset; var painterParams = new RectStylePainterParameters { rect = new Rect(altCursorPosition.x, altCursorPosition.y, 1f, lineHeight), color = drawCursorColor }; painter.DrawRect(painterParams); } } keyboardTextEditor.PostDrawCursor(); }
public Vector2 GetCursorPosition(CursorPositionStylePainterParameters parms, float scaling) { return(TextCore.TextGenerator.GetCursorPosition(textInfo, parms.rect, parms.cursorIndex)); }
public Vector2 GetCursorPosition(CursorPositionStylePainterParameters parms, float scaling) { return(TextNative.GetCursorPosition(parms.GetTextNativeSettings(scaling), parms.rect, parms.cursorIndex)); }
public Vector2 GetCursorPosition(CursorPositionStylePainterParameters parms, float scaling) { return(textHandle.GetCursorPosition(parms, scaling)); }
internal void DrawWithTextSelectionAndCursor(MeshGenerationContext mgc, string newText, float pixelsPerPoint) { Color playmodeTintColor = (base.panel.contextType == ContextType.Editor) ? UIElementsUtility.editorPlayModeTintColor : Color.white; KeyboardTextEditorEventHandler keyboardTextEditorEventHandler = this.editorEventHandler as KeyboardTextEditorEventHandler; bool flag = keyboardTextEditorEventHandler == null; if (!flag) { keyboardTextEditorEventHandler.PreDrawCursor(newText); int cursorIndex = this.editorEngine.cursorIndex; int selectIndex = this.editorEngine.selectIndex; Rect localPosition = this.editorEngine.localPosition; Vector2 scrollOffset = this.editorEngine.scrollOffset; float scaling = TextHandle.ComputeTextScaling(base.worldTransform, pixelsPerPoint); MeshGenerationContextUtils.TextParams textParams = MeshGenerationContextUtils.TextParams.MakeStyleBased(this, this.text); textParams.text = " "; textParams.wordWrapWidth = 0f; textParams.wordWrap = false; float num = this.m_TextHandle.ComputeTextHeight(textParams, scaling); float wordWrapWidth = 0f; bool flag2 = this.editorEngine.multiline && base.resolvedStyle.whiteSpace == WhiteSpace.Normal; if (flag2) { wordWrapWidth = base.contentRect.width; } Vector2 p = this.editorEngine.graphicalCursorPos - scrollOffset; p.y += num; GUIUtility.compositionCursorPos = this.LocalToWorld(p); Color cursorColor = this.cursorColor; int num2 = string.IsNullOrEmpty(GUIUtility.compositionString) ? selectIndex : (cursorIndex + GUIUtility.compositionString.Length); bool flag3 = cursorIndex != num2 && !this.isDragging; if (flag3) { int cursorIndex2 = (cursorIndex < num2) ? cursorIndex : num2; int cursorIndex3 = (cursorIndex > num2) ? cursorIndex : num2; CursorPositionStylePainterParameters @default = CursorPositionStylePainterParameters.GetDefault(this, this.text); @default.text = this.editorEngine.text; @default.wordWrapWidth = wordWrapWidth; @default.cursorIndex = cursorIndex2; Vector2 vector = this.m_TextHandle.GetCursorPosition(@default, scaling); @default.cursorIndex = cursorIndex3; Vector2 vector2 = this.m_TextHandle.GetCursorPosition(@default, scaling); vector -= scrollOffset; vector2 -= scrollOffset; bool flag4 = Mathf.Approximately(vector.y, vector2.y); if (flag4) { mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams { rect = new Rect(vector.x, vector.y, vector2.x - vector.x, num), color = this.selectionColor, playmodeTintColor = playmodeTintColor }); } else { mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams { rect = new Rect(vector.x, vector.y, base.contentRect.xMax - vector.x, num), color = this.selectionColor, playmodeTintColor = playmodeTintColor }); float num3 = vector2.y - vector.y - num; bool flag5 = num3 > 0f; if (flag5) { mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams { rect = new Rect(base.contentRect.xMin, vector.y + num, base.contentRect.width, num3), color = this.selectionColor, playmodeTintColor = playmodeTintColor }); } bool flag6 = vector2.x != base.contentRect.x; if (flag6) { mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams { rect = new Rect(base.contentRect.xMin, vector2.y, vector2.x, num), color = this.selectionColor, playmodeTintColor = playmodeTintColor }); } } } bool flag7 = !string.IsNullOrEmpty(this.editorEngine.text) && base.contentRect.width > 0f && base.contentRect.height > 0f; if (flag7) { textParams = MeshGenerationContextUtils.TextParams.MakeStyleBased(this, this.text); textParams.rect = new Rect(base.contentRect.x - scrollOffset.x, base.contentRect.y - scrollOffset.y, base.contentRect.width + scrollOffset.x, base.contentRect.height + scrollOffset.y); textParams.text = this.editorEngine.text; mgc.Text(textParams, this.m_TextHandle, base.scaledPixelsPerPoint); } bool flag8 = !this.isReadOnly && !this.isDragging; if (flag8) { bool flag9 = cursorIndex == num2 && base.computedStyle.unityFont.value != null; if (flag9) { CursorPositionStylePainterParameters @default = CursorPositionStylePainterParameters.GetDefault(this, this.text); @default.text = this.editorEngine.text; @default.wordWrapWidth = wordWrapWidth; @default.cursorIndex = cursorIndex; Vector2 vector3 = this.m_TextHandle.GetCursorPosition(@default, scaling); vector3 -= scrollOffset; mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams { rect = new Rect(vector3.x, vector3.y, 1f, num), color = cursorColor, playmodeTintColor = playmodeTintColor }); } bool flag10 = this.editorEngine.altCursorPosition != -1; if (flag10) { CursorPositionStylePainterParameters @default = CursorPositionStylePainterParameters.GetDefault(this, this.text); @default.text = this.editorEngine.text.Substring(0, this.editorEngine.altCursorPosition); @default.wordWrapWidth = wordWrapWidth; @default.cursorIndex = this.editorEngine.altCursorPosition; Vector2 vector4 = this.m_TextHandle.GetCursorPosition(@default, scaling); vector4 -= scrollOffset; mgc.Rectangle(new MeshGenerationContextUtils.RectangleParams { rect = new Rect(vector4.x, vector4.y, 1f, num), color = cursorColor, playmodeTintColor = playmodeTintColor }); } } keyboardTextEditorEventHandler.PostDrawCursor(); } }