Select() public method

public Select ( ) : void
return void
コード例 #1
0
 static int Select(IntPtr L)
 {
     L.ChkArgsCount(1);
     UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)L.ChkUnityObjectSelf(1, "UnityEngine.UI.Selectable");
     obj.Select();
     return(0);
 }
コード例 #2
0
 private void OnEnable()
 {
     if (eventSystem.currentSelectedGameObject == null)
     {
         selectable.Select();
     }
 }
コード例 #3
0
 static public int Select(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.Selectable self = (UnityEngine.UI.Selectable)checkSelf(l);
         self.Select();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #4
0
 static int Select(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.Selectable");
     obj.Select();
     return(0);
 }
コード例 #5
0
 static public int Select(IntPtr l)
 {
     try {
         UnityEngine.UI.Selectable self = (UnityEngine.UI.Selectable)checkSelf(l);
         self.Select();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #6
0
	static public int Select(IntPtr l) {
		try {
			UnityEngine.UI.Selectable self=(UnityEngine.UI.Selectable)checkSelf(l);
			self.Select();
			return 0;
		}
		catch(Exception e) {
			LuaDLL.luaL_error(l, e.ToString());
			return 0;
		}
	}
コード例 #7
0
 static int QPYX_Select_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 1);
         UnityEngine.UI.Selectable QPYX_obj_YXQP = (UnityEngine.UI.Selectable)ToLua.CheckObject <UnityEngine.UI.Selectable>(L_YXQP, 1);
         QPYX_obj_YXQP.Select();
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
コード例 #8
0
 static int Select(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable));
         obj.Select();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #9
0
 public void Select()
 {
     Selectable.Select();
 }