コード例 #1
0
        private void AddKerningTable(TextAsset XMLFile, Platform platform, Compression compression, Stopwatch timer, ref bool measured)
        {
            timer.Reset();
            timer.Start();
            KerningTable kerningTable = new KerningTable(XMLFile, platform, compression);

            timer.Stop();
            measured = true;

            nameToIdx.Add(XMLFile.name, kerningTables.Count);
            kerningTables.Add(kerningTable);
        }
コード例 #2
0
ファイル: MangoText.cs プロジェクト: zcvdf/map-generator
        private void Kern(List <UIVertex> verts)
        {
            if (!IsActive() || !useKerning || pairAsset == null)
            {
                return;
            }

            if (kerningTable == null || kerningTable.name != pairAsset.XMLFile.name)
            {
                kerningTable = kerningManager.GetKerningTable(pairAsset.XMLFile, pairAsset.platform, pairAsset.compression, out timer, out measured);
                if (kerningTable == null)
                {
                    return;
                }
            }

            bool isRichText = usingRichText && supportRichText;
            //int[] originalIdxs, actualFontSizes;
            //string[] lines = SplitToLines(text, isRichText, out originalIdxs, out actualFontSizes);

            int   lastEnterIdx = -1;
            float kerningScale = .01f * kerningScaleFactor;

            MatchCollection matchCollection = null;
            Match           match           = null;
            Queue <int>     Q = null;
            int             matchCollectionIdx = 0;

            if (isRichText)
            {
                matchCollection = Regex.Matches(text, SupportedTagRegexPatterns);
            }

            while (lastEnterIdx < text.Length)
            {
                float lineOffset = CalculateLineOffset(lastEnterIdx + 1, text, matchCollection, isRichText, Q) * kerningScale * GetAlignmentFactor(alignment);

                if (lastEnterIdx + 1 > text.Length - 1 || text[lastEnterIdx + 1] == '\n')
                {
                    ++lastEnterIdx;
                    continue;
                }

                float prefixOffset = 0f;
                MoveGlyph(verts, lastEnterIdx + 1, Vector3.right * (0f - lineOffset));

                int  idx           = lastEnterIdx + 1;
                uint leftGlyph     = uint.MaxValue;
                int  leftGlyphSize = 0;

                while (idx < text.Length && text[idx] != '\n')
                {
                    if (isRichText && matchCollectionIdx < matchCollection.Count)
                    {
                        if (match == null)
                        {
                            match = matchCollection[matchCollectionIdx];
                        }

                        if (idx == match.Index)
                        {
                            if (IsSizeStartMatch(match.Value))
                            {
                                int newFontSize = StringToInt(match.Value.Substring(6, match.Value.Length - 7));

                                if (Q == null)
                                {
                                    Q = new Queue <int>();
                                }
                                Q.Enqueue(newFontSize);
                            }
                            else if (IsSizeEndMatch(match.Value))
                            {
                                if (Q != null && Q.Count > 0)
                                {
                                    Q.Dequeue();
                                }
                            }

                            idx  += match.Length;
                            match = null;
                            ++matchCollectionIdx;

                            continue;
                        }
                    }

                    uint rightGlyph     = text[idx];
                    int  rightGlyphSize = fontSize;

                    if (Q != null && Q.Count > 0)
                    {
                        rightGlyphSize = Q.Peek();
                    }

                    KerningPairValue kerningPairValue = kerningTable.GetKerningPair(leftGlyph, rightGlyph);

                    prefixOffset += kerningPairValue.XAdvance1 * leftGlyphSize * kerningScale;
                    MoveGlyph(verts, idx, Vector3.right * (prefixOffset - lineOffset));
                    prefixOffset += kerningPairValue.XAdvance2 * rightGlyphSize * kerningScale;

                    leftGlyph     = rightGlyph;
                    leftGlyphSize = rightGlyphSize;

                    ++idx;
                }

                lastEnterIdx = idx;
            }

            /*int glyphIdx = 0;
             *
             * for (int lineIndex = 0; lineIndex < lines.Length; ++lineIndex)
             * {
             *      string line = lines[lineIndex];
             *      float[] prefixOffset = new float[line.Length + 1];
             *      float lineOffset = 0f;
             *
             *      for (int i = 1; i < line.Length; ++i)
             *      {
             *              uint leftGlyph = line[i - 1];
             *              uint rightGlyph = line[i];
             *
             *              KerningPairValue kernValue = kerningTable.GetKerningPair(leftGlyph, rightGlyph);
             *
             *              float leftScaleFactor = actualFontSizes[glyphIdx + i - 1] * .01f * kerningScaleFactor;
             *              float rightScaleFactor = actualFontSizes[glyphIdx + i] * .01f * kerningScaleFactor;
             *
             *              lineOffset += kernValue.XAdvance1 * leftScaleFactor + kernValue.XAdvance2 * rightScaleFactor;
             *              prefixOffset[i] += kernValue.XAdvance1 * leftScaleFactor;
             *              prefixOffset[i + 1] = prefixOffset[i] + kernValue.XAdvance2 * rightScaleFactor;
             *      }
             *
             *      lineOffset *= GetAlignmentFactor(alignment);
             *
             *      for (int i = 0; i < line.Length; ++i)
             *      {
             *              int originalIdx = originalIdxs[glyphIdx];
             *              Vector3 offset = Vector3.right * (prefixOffset[i] - lineOffset);
             *
             *              if (6 * originalIdx + 5 > verts.Count - 1)
             *                      return;
             *
             *              for (int j = 0; j < 6; ++j)
             *              {
             *                      int pos = 6 * originalIdx + j;
             *                      UIVertex vert = verts[pos];
             *                      vert.position += offset;
             *                      verts[pos] = vert;
             *              }
             *
             ++glyphIdx;
             *      }
             *
             ++glyphIdx;
             * }*/
        }