// Update is called once per frame void onMiscibleclick() { if (qno == 0) { t.text = "water and oil are immiscible. Choose the correct option to proceed"; t.fontSize = 12; t.fontStyle = FontStyle.Bold; t.color = Color.red; } else if (qno == 1) { t.text = "CORRECT"; t.fontSize = 15; t.color = Color.green; qno++; StartCoroutine(wait()); t.text = "How will you remove grease stains from cotton fabrics?"; t.color = Color.white; t.fontSize = 12; Destroy(miscibleb.gameObject); Destroy(imiscibleb.gameObject); RectTransform rt = IF.GetComponent <RectTransform>(); rt.localScale = new Vector3(1, 1, 1); rt = submitb.GetComponent <RectTransform>(); rt.localScale = new Vector3(1, 1, 1); } }
// Get components from the Unity scene private void FindTextComponents() { addScoreButton = addScoreButton.GetComponent <UnityEngine.UI.Button>(); status = status.GetComponent <UnityEngine.UI.Text>(); displayScore = displayScore.GetComponent <UnityEngine.UI.Text>(); displayScoreLabel = displayScoreLabel.GetComponent <UnityEngine.UI.Text>(); usernameInput = usernameInput.GetComponent <UnityEngine.UI.InputField>(); fileName = fileName.GetComponent <UnityEngine.UI.Text>(); fileName.enabled = false; // Invisible text view to store the file name for the highscores score = score.GetComponent <UnityEngine.UI.Text>(); for (int i = 0; i < TOTAL_SCORES; i++) { names[i] = names[i].GetComponent <UnityEngine.UI.Text>(); scores[i] = scores[i].GetComponent <UnityEngine.UI.Text>(); } }
//-------------------------------------------------------------------------------- #region Private Methods void UpdatePrompt() { if (!gameObject.activeInHierarchy) { return; } RectTransform promptR = prompt.GetComponent <RectTransform>(); string promptStr; if (demoScript.interpreter.NeedMoreInput()) { promptStr = ". . . > "; promptR.sizeDelta = new Vector2(60, promptR.sizeDelta.y); } else if (demoScript.interpreter.Running()) { promptStr = null; } else { promptStr = "> "; promptR.sizeDelta = new Vector2(25, promptR.sizeDelta.y); } prompt.text = promptStr; RectTransform inputR = input.GetComponent <RectTransform>(); inputR.anchoredPosition = new Vector2(promptR.sizeDelta.x, inputR.anchoredPosition.y); if (promptStr == null) { input.DeactivateInputField(); input.gameObject.SetActive(false); } else { input.gameObject.SetActive(true); input.ActivateInputField(); } }
// Update is called once per frame void Update() { //Give input field constant focus (this ensures we are listening for input always) UnityEngine.EventSystems.EventSystem.current.SetSelectedGameObject(inputField.gameObject, null); inputField.OnPointerClick(new UnityEngine.EventSystems.PointerEventData(UnityEngine.EventSystems.EventSystem.current)); if (Input.GetKeyDown(KeyCode.CapsLock)) //export IDs to AHK file { string ahkPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + @"\Quipe\"; ahkPath += DateTime.Now.ToString("MM-dd-yyyy"); ahkPath += " Quipe.ahk"; System.IO.File.WriteAllText(ahkPath, ""); //ensures file exists and is blank using (System.IO.StreamWriter file = new System.IO.StreamWriter(ahkPath, true)) { file.WriteLine("Home::"); foreach (string m in swipes) { file.WriteLine("\tSendRaw, `" + m); file.WriteLine("\tSend, {Return}"); file.WriteLine("\tKeyWait, CapsLock, D"); } file.WriteLine("Return"); } notification.text = "Swipes exported to AHK."; notification.color = Color.blue; notificationClear = 60; } if (Input.GetKeyDown(KeyCode.LeftControl)) { string leaderboardPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + @"\Quipe\"; leaderboardPath += DateTime.Now.ToString("MM-dd-yyyy"); leaderboardPath += " Scores.csv"; System.IO.File.WriteAllText(leaderboardPath, ""); //ensure file exists and is empty users.Sort((s1, s2) => s2.score.CompareTo(s1.score)); using (System.IO.StreamWriter file = new System.IO.StreamWriter(leaderboardPath, true)) { file.WriteLine("Name, Score"); file.WriteLine(); foreach (Player p in users) { Player reading = findPlayerInDatabase(p.ID); file.WriteLine(reading.name + ", " + reading.score.ToString()); } } notification.text = "Leaderboard exported to text."; notification.color = Color.blue; notificationClear = 60; } if (Input.GetKeyDown(KeyCode.Tab) && Application.isEditor) { swipes.Clear(); notification.text = "Clearing instance swipe list. Cheater."; notification.color = Color.blue; notificationClear = 60; } if (Input.GetKeyDown(KeyCode.RightControl)) { listeningForNameChange = true; notification.text = "Swipe card whose name you want to change."; notification.color = Color.blue; notificationClear = 90; } if (Input.GetKeyDown(KeyCode.KeypadPlus)) { //READS FROM names.txt FORMATTED firstName \t lastName \t ID string namesPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + @"\Quipe\names.txt"; if (System.IO.File.Exists(namesPath)) { string line; string[] parts; // Read the file line by line. System.IO.StreamReader file = new System.IO.StreamReader(namesPath); while ((line = file.ReadLine()) != null) { char[] stupid = new char[1]; stupid[0] = '\t'; parts = line.Split(stupid); Player toUpdate = findPlayerInDatabaseByName(parts[2]); //2 is their 8 digit Stevens ID, which is their name in the database by default toUpdate.name = parts[0] + " " + parts[1]; updatePlayerInDatabase(toUpdate); } file.Close(); saveDatabase(); notification.text = "Names reconciled with names.txt"; notification.color = Color.blue; notificationClear = 90; } else { notification.text = "names.txt not found. Please format a names.txt in the format firstName lastName ID"; notification.color = Color.black; notificationClear = 90; } } if (Input.GetKeyDown(KeyCode.KeypadEnter)) { SceneManager.LoadScene((SceneManager.GetActiveScene().buildIndex + 1) % SceneManager.sceneCountInBuildSettings); } if (Input.GetKeyDown(KeyCode.BackQuote)) { inputField.GetComponent <UnityEngine.UI.Text>().color = new Color(0, 0, 0, 1 - inputField.GetComponent <UnityEngine.UI.Text>().color.a); } alarms(); moveSpawner(); }
public void DrawLayer(Layer layer, GameObject parent) { UnityEngine.UI.InputField temp = AssetDatabase.LoadAssetAtPath(PSDImporterConst.ASSET_PATH_INPUTFIELD, typeof(UnityEngine.UI.InputField)) as UnityEngine.UI.InputField; UnityEngine.UI.InputField inputfield = GameObject.Instantiate(temp) as UnityEngine.UI.InputField; inputfield.transform.SetParent(parent.transform, false);//.parent = parent.transform; inputfield.name = layer.name; // 背景尺寸,用来限制文本框尺寸 float _bgSize = 0; for (int i = 0; i < layer.layers.Length; ++i) { var _temp = layer.layers[i]; if (_temp.image != null) { //for (int imageIndex = 0; imageIndex < layer.images.Length; imageIndex++) //{ PSImage image = _temp.image; if (image.imageType == ImageType.Label) { if (image.name.ToLower().Contains("text")) { this.pSDImportCtrl.DrawLayer(_temp, inputfield.gameObject); var _text = PSDImportUtility.canvas.transform.Find(_temp.name).GetComponent <Text>(); RectTransform _rectTransform = _text.GetComponent <RectTransform>(); // 需要重设锚点,目前默认left var _offsetMin = _rectTransform.offsetMin; var _offsetMax = _rectTransform.offsetMax; _rectTransform.pivot = new Vector2(0, 1); _rectTransform.offsetMin = _offsetMin; _rectTransform.offsetMax = _offsetMax; if (Math.Abs(_bgSize) < float.Epsilon) { for (int j = 0; j < layer.layers.Length; ++j) { var _layerLayer = layer.layers[i]; if (_layerLayer.image != null) { if (_layerLayer.image.imageType != ImageType.Label && _layerLayer.image.name.Contains("background")) { _bgSize = _layerLayer.image.size.width; break; } } } } if (_rectTransform.sizeDelta.x < _bgSize) { _rectTransform.sizeDelta = new Vector2(_bgSize, _rectTransform.sizeDelta.y); } _text.supportRichText = false; _text.text = ""; if (inputfield.textComponent != null) { Object.DestroyImmediate(inputfield.textComponent.gameObject); } inputfield.textComponent = _text; //UnityEngine.UI.Text text = (UnityEngine.UI.Text)inputfield.textComponent;//inputfield.transform.Find("Text").GetComponent<UnityEngine.UI.Text>(); //Color color; //if (UnityEngine.ColorUtility.TryParseHtmlString(("#" + image.arguments[0]), out color)) //{ // text.color = color; //} //int size; //if (int.TryParse(image.arguments[2], out size)) //{ // text.fontSize = size; //} } else if (image.name.ToLower().Contains("holder")) { this.pSDImportCtrl.DrawLayer(_temp, inputfield.gameObject); if (inputfield.placeholder != null) { Object.DestroyImmediate(inputfield.placeholder.gameObject); } inputfield.placeholder = PSDImportUtility.canvas.transform.Find(_temp.name).GetComponent <Text>(); ((Text)inputfield.placeholder).supportRichText = false; //UnityEngine.UI.Text text = (UnityEngine.UI.Text)inputfield.placeholder;//.transform.Find("Placeholder").GetComponent<UnityEngine.UI.Text>(); //Color color; //if (UnityEngine.ColorUtility.TryParseHtmlString(("#" + image.arguments[0]), out color)) //{ // text.color = color; //} //int size; //if (int.TryParse(image.arguments[2], out size)) //{ // text.fontSize = size; //} } } else { if (image.name.ToLower().Contains("background")) { if (image.imageSource == ImageSource.Common || image.imageSource == ImageSource.Custom) { string assetPath = PSDImportUtility.baseDirectory + image.name + PSDImporterConst.PNG_SUFFIX; Sprite sprite = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Sprite)) as Sprite; inputfield.image.sprite = sprite; RectTransform rectTransform = inputfield.GetComponent <RectTransform>(); rectTransform.sizeDelta = new Vector2(image.size.width, image.size.height); _bgSize = image.size.width; rectTransform.anchoredPosition = new Vector2(image.position.x, image.position.y); } } } //} } } //if (layer.image != null) //{ // //for (int imageIndex = 0; imageIndex < layer.images.Length; imageIndex++) // //{ // PSImage image = layer.image; // if (image.imageType == ImageType.Label) // { // if (image.name.ToLower().Contains("text")) // { // UnityEngine.UI.Text text = (UnityEngine.UI.Text)inputfield.textComponent;//inputfield.transform.Find("Text").GetComponent<UnityEngine.UI.Text>(); // Color color; // if (UnityEngine.ColorUtility.TryParseHtmlString(("#" + image.arguments[0]), out color)) // { // text.color = color; // } // int size; // if (int.TryParse(image.arguments[2], out size)) // { // text.fontSize = size; // } // } // else if (image.name.ToLower().Contains("holder")) // { // UnityEngine.UI.Text text = (UnityEngine.UI.Text)inputfield.placeholder;//.transform.Find("Placeholder").GetComponent<UnityEngine.UI.Text>(); // Color color; // if (UnityEngine.ColorUtility.TryParseHtmlString(("#" + image.arguments[0]), out color)) // { // text.color = color; // } // int size; // if (int.TryParse(image.arguments[2], out size)) // { // text.fontSize = size; // } // } // } // else // { // if (image.name.ToLower().Contains("background")) // { // if (image.imageSource == ImageSource.Common || image.imageSource == ImageSource.Custom) // { // string assetPath = PSDImportUtility.baseDirectory + image.name + PSDImporterConst.PNG_SUFFIX; // Sprite sprite = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Sprite)) as Sprite; // inputfield.image.sprite = sprite; // RectTransform rectTransform = inputfield.GetComponent<RectTransform>(); // rectTransform.sizeDelta = new Vector2(image.size.width, image.size.height); // rectTransform.anchoredPosition = new Vector2(image.position.x, image.position.y); // } // } // } // //} //} }
// Update is called once per frame void Update() { if (open && ((cachedCavasSize.x != consoleRoot.rect.width) || (cachedCavasSize.y != consoleRoot.rect.height))) { consolePanel.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, consoleRoot.rect.height / 2); cachedCavasSize = new Vector2(consoleRoot.rect.width, consoleRoot.rect.height); Canvas.ForceUpdateCanvases(); maxTextVerticalSize = consolePanel.rect.height - inputField.GetComponent <RectTransform>().rect.height; text.GetComponent <UnityEngine.UI.LayoutElement>().flexibleHeight = 0f; dirty = true; } if (MenuActions.instance.toggleConsole.pressed) { InternalToggle(); } if (MenuActions.instance.cancel.pressed && open) { InternalClose(); } if (open) { if (MenuActions.instance.consoleHistoryUp.repeat) { ++scrollOffset; dirty = true; } else if (MenuActions.instance.consoleHistoryDown.repeat) { scrollOffset = Mathf.Max(0, scrollOffset - 1); dirty = true; } else if (MenuActions.instance.consoleHistoryEnd.pressed) { if (scrollOffset > 0) { scrollOffset = 0; dirty = true; } } else if (MenuActions.instance.up.pressed) { RecallDown(); } else if (MenuActions.instance.down.pressed) { RecallUp(); } else if (MenuActions.instance.consoleTabComplete.pressed) { CycleTabComplete(); } } // animate the console. if (open) { lerp = Mathf.Clamp01(lerp - Time.unscaledDeltaTime * 1 / ascendSpeed); } else { lerp = Mathf.Clamp01(lerp + Time.unscaledDeltaTime * 1 / descendSpeed); } canvas.enabled = lerp != 1f; var consolePos = consolePanel.transform.localPosition; consolePos.y = (lerp * consolePanel.rect.height); consolePanel.transform.localPosition = consolePos; if (dirty && open) { scrollOffset = UpdateText(scrollOffset); dirty = false; } }