Called by the layout system.
static public int CalculateLayoutInputHorizontal(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.UI.GridLayoutGroup self = (UnityEngine.UI.GridLayoutGroup)checkSelf(l); self.CalculateLayoutInputHorizontal(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
private void Start() { gridRect = GetComponentInParent<RectTransform>(); gridCanvas = GetComponentInParent<Canvas>(); gridLayout = GetComponentInParent<GridLayoutGroup>(); gridRect.pivot = new Vector2(0, 0); gridRect.position = new Vector3(terrainMesh.transform.position.x, 6.0f, terrainMesh.transform.position.z); gridRect.anchorMin = new Vector2(terrainMesh.transform.position.x, terrainMesh.transform.position.z); gridRect.anchorMax = new Vector2(terrainMesh.terrainData.size.x, terrainMesh.terrainData.size.z); gridLayout.CalculateLayoutInputHorizontal(); Debug.Log(string.Format("Origin: {0}, Size: {1}, Cell size: {2}\n", gridRect.position.ToString(), gridRect.rect.size.ToString(), gridLayout.cellSize)); buttonTemplate = GetComponentInChildren<Button>(); for (int y = 0; y < gridRect.rect.y; y++) { for (int x = 0; x < gridRect.rect.x; x++) { Vector3 pos = new Vector3(x, 0, y); // * spacing; Button b = (Button)Instantiate(buttonTemplate, pos, Quaternion.identity); //b.gameObject.AddComponent<LayoutElement>(); //b.name = "Button " + x.ToString() + "," + y.ToString(); //b.GetComponentInChildren<Text>().text = b.name; gridLayout.SetLayoutHorizontal(); } } }
void UpdataLayout(UnityEngine.UI.GridLayoutGroup _gridLayoutGroup) { _gridLayoutGroup.CalculateLayoutInputHorizontal(); _gridLayoutGroup.CalculateLayoutInputVertical(); _gridLayoutGroup.SetLayoutHorizontal(); _gridLayoutGroup.SetLayoutVertical(); _gridLayoutGroup.enabled = false; }
static public int CalculateLayoutInputHorizontal(IntPtr l) { try { UnityEngine.UI.GridLayoutGroup self = (UnityEngine.UI.GridLayoutGroup)checkSelf(l); self.CalculateLayoutInputHorizontal(); return(0); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_CalculateLayoutInputHorizontal_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 1); UnityEngine.UI.GridLayoutGroup QPYX_obj_YXQP = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject <UnityEngine.UI.GridLayoutGroup>(L_YXQP, 1); QPYX_obj_YXQP.CalculateLayoutInputHorizontal(); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int CalculateLayoutInputHorizontal(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.GridLayoutGroup)); obj.CalculateLayoutInputHorizontal(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }