RegisterDirtyVerticesCallback() public method

public RegisterDirtyVerticesCallback ( UnityAction action ) : void
action UnityAction
return void
コード例 #1
0
 static int RegisterDirtyVerticesCallback(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.UI.Graphic         obj  = (UnityEngine.UI.Graphic)ToLua.CheckObject <UnityEngine.UI.Graphic>(L, 1);
         UnityEngine.Events.UnityAction arg0 = (UnityEngine.Events.UnityAction)ToLua.CheckDelegate <UnityEngine.Events.UnityAction>(L, 2);
         obj.RegisterDirtyVerticesCallback(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #2
0
    static int RegisterDirtyVerticesCallback(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.UI.Graphic.RegisterDirtyVerticesCallback");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 2);
            UnityEngine.UI.Graphic         obj  = (UnityEngine.UI.Graphic)ToLua.CheckObject <UnityEngine.UI.Graphic>(L, 1);
            UnityEngine.Events.UnityAction arg0 = (UnityEngine.Events.UnityAction)ToLua.CheckDelegate <UnityEngine.Events.UnityAction>(L, 2);
            obj.RegisterDirtyVerticesCallback(arg0);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #3
0
    static int RegisterDirtyVerticesCallback(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        UnityEngine.UI.Graphic         obj  = (UnityEngine.UI.Graphic)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.Graphic");
        UnityEngine.Events.UnityAction arg0 = null;
        LuaTypes funcType2 = LuaDLL.lua_type(L, 2);

        if (funcType2 != LuaTypes.LUA_TFUNCTION)
        {
            arg0 = (UnityEngine.Events.UnityAction)LuaScriptMgr.GetNetObject(L, 2, typeof(UnityEngine.Events.UnityAction));
        }
        else
        {
            LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 2);
            arg0 = () =>
            {
                func.Call();
            };
        }

        obj.RegisterDirtyVerticesCallback(arg0);
        return(0);
    }
コード例 #4
0
    static int RegisterDirtyVerticesCallback(IntPtr L)
    {
        L.ChkArgsCount(2);
        UnityEngine.UI.Graphic         obj  = (UnityEngine.UI.Graphic)L.ChkUnityObjectSelf(1, "UnityEngine.UI.Graphic");
        UnityEngine.Events.UnityAction arg0 = null;
        LuaTypes funcType2 = L.Type(2);

        if (funcType2 != LuaTypes.LUA_TFUNCTION)
        {
            arg0 = (UnityEngine.Events.UnityAction)L.ChkUserData(2, typeof(UnityEngine.Events.UnityAction));
        }
        else
        {
            LuaFunction func = L.ChkLuaFunction(2);
            arg0 = () =>
            {
                func.Call();
            };
        }

        obj.RegisterDirtyVerticesCallback(arg0);
        return(0);
    }