public override void OnRebuildRequested() { FontUpdateTracker.UntrackText(this); FontUpdateTracker.TrackText(this); this.cachedTextGenerator.Invalidate(); base.OnRebuildRequested(); }
// The Text inspector editor can change the font, and we need a way to track changes so that we get the appropriate rebuild callbacks // We can intercept changes in OnValidate, and keep track of the previous font reference protected override void OnValidate() { if (!IsActive()) { base.OnValidate(); return; } if (m_FontData.font != m_LastTrackedFont) { Font newFont = m_FontData.font; m_FontData.font = m_LastTrackedFont; if (isActiveAndEnabled) { FontUpdateTracker.UntrackText(this); } m_FontData.font = newFont; if (isActiveAndEnabled) { FontUpdateTracker.TrackText(this); } m_LastTrackedFont = newFont; } base.OnValidate(); }
public override void OnRebuildRequested() { // After a Font asset gets re-imported the managed side gets deleted and recreated, // that means the delegates are not persisted. // so we need to properly enforce a consistent state here. FontUpdateTracker.UntrackText(this); FontUpdateTracker.TrackText(this); // Also the textgenerator is no longer valid. cachedTextGenerator.Invalidate(); base.OnRebuildRequested(); }
protected override void OnValidate() { if ((UnityEngine.Object) this.m_FontData.font != (UnityEngine.Object) this.m_LastTrackedFont) { Font font = this.m_FontData.font; this.m_FontData.font = this.m_LastTrackedFont; FontUpdateTracker.UntrackText(this); this.m_FontData.font = font; FontUpdateTracker.TrackText(this); this.m_LastTrackedFont = font; } base.OnValidate(); }
// The Text inspector editor can change the font, and we need a way to track changes so that we get the appropriate rebuild callbacks // We can intercept changes in OnValidate, and keep track of the previous font reference protected override void OnValidate() { if (m_FontData.font != m_LastTrackedFont) { Font newFont = m_FontData.font; m_FontData.font = m_LastTrackedFont; FontUpdateTracker.UntrackText(this); m_FontData.font = newFont; FontUpdateTracker.TrackText(this); m_LastTrackedFont = newFont; } base.OnValidate(); }
protected override void OnValidate() { if (!this.IsActive()) { base.OnValidate(); } else { if (this.m_FontData.font != this.m_LastTrackedFont) { Font font = this.m_FontData.font; this.m_FontData.font = this.m_LastTrackedFont; FontUpdateTracker.UntrackText(this); this.m_FontData.font = font; FontUpdateTracker.TrackText(this); this.m_LastTrackedFont = font; } base.OnValidate(); } }
protected override void OnEnable() { base.OnEnable(); cachedTextGenerator.Invalidate(); FontUpdateTracker.TrackText(this); }