private static void SetParentAndAlign(GameObject child, GameObject parent) { if (!(parent == null)) { child.transform.SetParent(parent.transform, false); DefaultControls.SetLayerRecursively(child, parent.layer); } }
private static void SetLayerRecursively(GameObject go, int layer) { go.layer = layer; Transform transform = go.transform; for (int i = 0; i < transform.childCount; i++) { DefaultControls.SetLayerRecursively(transform.GetChild(i).gameObject, layer); } }