// Use this for initialization void Start() { if (_button.Equals(null)) { _button = GetComponent <UnityEngine.UI.Button>(); } _button.onClick.AddListener(HandleButtonClicked); }
public static bool obj_equal(long L, long R) { UnityEngine.UI.Button left = FCGetObj.GetObj <UnityEngine.UI.Button>(L); UnityEngine.UI.Button right = FCGetObj.GetObj <UnityEngine.UI.Button>(R); if (left != null) { return(left.Equals(right)); } if (right != null) { return(right.Equals(left)); } return(true); }