static public int ModifyVertices(IntPtr l) { try{ UnityEngine.UI.BaseVertexEffect self = (UnityEngine.UI.BaseVertexEffect)checkSelf(l); List <UnityEngine.UIVertex> a1; checkType(l, 2, out a1); self.ModifyVertices(a1); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int ModifyVertices(IntPtr l) { try { UnityEngine.UI.BaseVertexEffect self = (UnityEngine.UI.BaseVertexEffect)checkSelf(l); System.Collections.Generic.List <UnityEngine.UIVertex> a1; checkType(l, 2, out a1); self.ModifyVertices(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }