/*public virtual void DeactivateComponents() { * * for (int i = 0; i < this.subComponents.Count; ++i) this.subComponents[i].DeactivateComponents(); * * if (this == null) return; * this.gameObject.SetActive(false); * * }*/ /// <summary> /// Registers the sub component. /// If you want to instantiate a new component manualy but wants window events - register this component here. /// </summary> /// <param name="subComponent">Sub component.</param> public virtual void RegisterSubComponent(WindowObjectElement subComponent) { //Debug.Log("REGISTER: " + subComponent + " :: " + this.GetComponentState() + "/" + subComponent.GetComponentState()); switch (this.GetComponentState()) { case WindowObjectState.Hiding: if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { // after OnInit subComponent.OnInit(); } subComponent.SetComponentState(this.GetComponentState()); break; case WindowObjectState.Hidden: if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { // after OnInit subComponent.OnInit(); } subComponent.SetComponentState(this.GetComponentState()); break; case WindowObjectState.Initializing: case WindowObjectState.Initialized: if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { // after OnInit subComponent.OnInit(); } break; case WindowObjectState.Showing: // after OnShowBegin if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { subComponent.OnInit(); } subComponent.OnShowBegin(null); break; case WindowObjectState.Shown: // after OnShowEnd if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { subComponent.OnInit(); } subComponent.OnShowBegin(() => { subComponent.OnShowEnd(); }); break; } if (this.GetWindow() != null) { subComponent.Setup(this.GetWindow()); // subComponent.Setup(this.GetLayoutRoot()); } if (this.subComponents.Contains(subComponent) == false) { this.subComponents.Add(subComponent); } }
/// <summary> /// Unregisters the sub component. /// </summary> /// <param name="subComponent">Sub component.</param> public virtual void UnregisterSubComponent(WindowObjectElement subComponent, System.Action callback = null, bool immediately = true) { #if UNITY_EDITOR if (Application.isPlaying == false) { return; } #endif var sendCallback = true; //Debug.Log("UNREGISTER: " + subComponent + " :: " + this.GetComponentState() + "/" + subComponent.GetComponentState()); subComponent.rootComponent = null; this.subComponents.Remove(subComponent); var controller = (subComponent as IWindowEventsController); switch (subComponent.GetComponentState()) { case WindowObjectState.Showing: case WindowObjectState.Shown: // after OnShowEnd controller.DoWindowClose(); controller.DoWindowInactive(); controller.DoHideBegin(AppearanceParameters.Default().ReplaceForced(forced: true).ReplaceImmediately(immediately)); controller.DoHideEnd(AppearanceParameters.Default().ReplaceForced(forced: true).ReplaceImmediately(immediately)); controller.DoWindowUnload(); controller.DoDeinit(() => { if (callback != null) { callback(); } }); sendCallback = false; break; case WindowObjectState.Hiding: // after OnHideBegin controller.DoWindowClose(); controller.DoWindowInactive(); controller.DoHideEnd(AppearanceParameters.Default().ReplaceForced(forced: true).ReplaceImmediately(immediately)); controller.DoWindowUnload(); controller.DoDeinit(() => { if (callback != null) { callback(); } }); sendCallback = false; break; case WindowObjectState.Hidden: // after OnHideEnd controller.DoWindowClose(); controller.DoWindowInactive(); controller.DoWindowUnload(); controller.DoDeinit(() => { if (callback != null) { callback(); } }); sendCallback = false; break; } if (sendCallback == true && callback != null) { callback(); } }
/*public virtual void DeactivateComponents() { for (int i = 0; i < this.subComponents.Count; ++i) this.subComponents[i].DeactivateComponents(); if (this == null) return; this.gameObject.SetActive(false); }*/ /// <summary> /// Registers the sub component. /// If you want to instantiate a new component manualy but wants window events - register this component here. /// </summary> /// <param name="subComponent">Sub component.</param> public virtual void RegisterSubComponent(WindowObjectElement subComponent) { //Debug.Log("REGISTER: " + subComponent + " :: " + this.GetComponentState() + "/" + subComponent.GetComponentState()); switch (this.GetComponentState()) { case WindowObjectState.Hiding: if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { subComponent.OnInit(); } subComponent.SetComponentState(this.GetComponentState()); break; case WindowObjectState.Hidden: if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { subComponent.OnInit(); } subComponent.SetComponentState(this.GetComponentState()); break; case WindowObjectState.Initializing: case WindowObjectState.Initialized: if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { subComponent.OnInit(); } break; case WindowObjectState.Showing: // after OnShowBegin if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { subComponent.OnInit(); } if (subComponent.showOnStart == true) { subComponent.OnShowBegin(null); } break; case WindowObjectState.Shown: // after OnShowEnd if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { subComponent.OnInit(); } if (subComponent.showOnStart == true) { subComponent.OnShowBegin(() => { subComponent.OnShowEnd(); }); } break; } if (this.GetWindow() != null) { subComponent.Setup(this.GetWindow()); // subComponent.Setup(this.GetLayoutRoot()); } if (this.subComponents.Contains(subComponent) == false) this.subComponents.Add(subComponent); }
/// <summary> /// Registers the sub component. /// If you want to instantiate a new component manualy but wants window events - register this component here. /// </summary> /// <param name="subComponent">Sub component.</param> public virtual void RegisterSubComponent(WindowObjectElement subComponent) { //Debug.Log("TRY REGISTER: " + subComponent + " :: " + this.GetComponentState() + "/" + subComponent.GetComponentState(), this); if (this.subComponents.Contains(subComponent) == false) { subComponent.rootComponent = this; this.subComponents.Add(subComponent); } else { WindowSystemLogger.Warning(this, "RegisterSubComponent can't complete because of duplicate item."); return; } #if UNITY_EDITOR if (Application.isPlaying == false) { return; } #endif var controller = (subComponent as IWindowEventsController); subComponent.DoLoad(async: false, onItem: null, callback: () => { switch (this.GetComponentState()) { case WindowObjectState.Hiding: if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { controller.DoInit(); WindowSystem.RunSafe(subComponent.OnWindowActive); } subComponent.SetComponentState(this.GetComponentState()); break; case WindowObjectState.Hidden: if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { controller.DoInit(); WindowSystem.RunSafe(subComponent.OnWindowActive); } subComponent.SetComponentState(this.GetComponentState()); break; case WindowObjectState.Initializing: case WindowObjectState.Initialized: if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { controller.DoInit(); WindowSystem.RunSafe(subComponent.OnWindowActive); } break; case WindowObjectState.Showing: // after OnShowBegin if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { controller.DoInit(); WindowSystem.RunSafe(subComponent.OnWindowActive); } if (subComponent.showOnStart == true) { controller.DoShowBegin(AppearanceParameters.Default()); } break; case WindowObjectState.Shown: // after OnShowEnd if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { controller.DoInit(); WindowSystem.RunSafe(subComponent.OnWindowActive); } if (subComponent.showOnStart == true) { controller.DoShowBegin(AppearanceParameters.Default().ReplaceCallback(() => { controller.DoShowEnd(AppearanceParameters.Default()); })); } break; } if (this.GetWindow() != null) { subComponent.Setup(this.GetWindow()); // subComponent.Setup(this.GetLayoutRoot()); } }); }
/// <summary> /// Registers the sub component. /// If you want to instantiate a new component manualy but wants window events - register this component here. /// </summary> /// <param name="subComponent">Sub component.</param> public virtual void RegisterSubComponent(WindowObjectElement subComponent) { //Debug.Log("TRY REGISTER: " + subComponent + " :: " + this.GetComponentState() + "/" + subComponent.GetComponentState(), this); if (this.subComponents.Contains(subComponent) == false) { this.subComponents.Add(subComponent); } else { WindowSystemLogger.Warning(this, "RegisterSubComponent can't complete because of duplicate item."); return; } switch (this.GetComponentState()) { case WindowObjectState.Hiding: if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { subComponent.DoInit(); } subComponent.SetComponentState(this.GetComponentState()); break; case WindowObjectState.Hidden: if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { subComponent.DoInit(); } subComponent.SetComponentState(this.GetComponentState()); break; case WindowObjectState.Initializing: case WindowObjectState.Initialized: if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { subComponent.DoInit(); } break; case WindowObjectState.Showing: // after OnShowBegin if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { subComponent.DoInit(); } if (subComponent.showOnStart == true) { subComponent.DoShowBegin(AppearanceParameters.Default()); } break; case WindowObjectState.Shown: // after OnShowEnd if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) { subComponent.DoInit(); } if (subComponent.showOnStart == true) { subComponent.DoShowBegin(AppearanceParameters.Default().ReplaceCallback(() => { subComponent.DoShowEnd(AppearanceParameters.Default()); })); } break; } if (this.GetWindow() != null) { subComponent.Setup(this.GetWindow()); // subComponent.Setup(this.GetLayoutRoot()); } }