public void Call(WindowBase instance) { var iteration = instance.GetFunctionIterationIndex(); List <UnityAction <int> > list; if (this.items.TryGetValue(iteration, out list) == true) { foreach (var item in list) { item.Invoke(iteration); } this.items.Remove(iteration); } }
public void Remove(WindowBase instance) { var iteration = instance.GetFunctionIterationIndex(); this.items.Remove(iteration); }