public static WindowLayout GenerateLayout(string filepath, FlowWindowLayoutTemplate layout) { filepath = filepath.Replace("//", "/"); WindowLayout instance = null; var sourcepath = ADB.GetAssetPath(layout); filepath = AssetDatabase.GenerateUniqueAssetPath(filepath); System.IO.File.Copy(sourcepath, filepath, true); ADB.Refresh(); var source = ADB.LoadAssetAtPath(filepath, typeof(GameObject)) as GameObject; var prefab = source.GetComponent <WindowLayout>(); instance = UnityEditor.PrefabUtility.InstantiatePrefab(prefab) as WindowLayout; instance = FlowDatabase.ReplaceComponents <FlowWindowLayoutTemplate, WindowLayout>(instance as FlowWindowLayoutTemplate, typeof(WindowLayout)); FlowDatabase.SaveLayout(instance); GameObject.DestroyImmediate(instance.gameObject); instance = (ADB.LoadAssetAtPath(filepath, typeof(GameObject)) as GameObject).GetComponent <WindowLayout>(); return(instance); }
public static WindowLayout GenerateLayout(FlowWindow window, FlowWindowLayoutTemplate layout) { WindowLayout instance = null; if (window.compiled == false) { return(instance); } var tplName = layout.name; //"3Buttons"; var tplData = layout; //FlowSystem.LoadPrefabTemplate<WindowLayout>(FlowSystem.LAYOUT_FOLDER, tplName); if (tplData != null) { var filepath = window.compiledDirectory + "/" + FlowDatabase.LAYOUT_FOLDER + "/" + tplName + "Layout.prefab"; instance = FlowDatabase.GenerateLayout(filepath, tplData); } else { Debug.LogError("Template Loading Error: " + tplName); } return(instance); }