コード例 #1
0
		public static void InitAndAdd(Data data, bool overrideValues = false) {

			data.SetupCache();
			
			Manager.currentData.Add(ClipType.Music, data, overrideValues);
			Manager.currentData.Add(ClipType.SFX, data, overrideValues);

		}
コード例 #2
0
ファイル: FlowData.cs プロジェクト: MJunak/Unity3d.UI.Windows
		public Data.FlowWindow CreateWindow(Data.FlowWindow.Flags flags) {

			return this.CreateWindow_INTERNAL(flags);

		}
コード例 #3
0
ファイル: FlowData.cs プロジェクト: MJunak/Unity3d.UI.Windows
		private Data.FlowWindow CreateWindow_INTERNAL(Data.FlowWindow.Flags flags) {
			
			var newId = this.AllocateId();

			//var window = new Data.FlowWindow(newId, flags);
			//this.windows.Add(window);

			var window = Data.FlowWindow.CreateInstance<Data.FlowWindow>();
			#if UNITY_EDITOR
			window.name = window.ToString();
			UnityEditor.AssetDatabase.AddObjectToAsset(window, this);
			#endif
			window.Setup(newId, flags);

			this.windowAssets.Add(window);
			this.windowsCache.Clear();
			this.isDirty = true;

			this.Save();

			#if UNITY_EDITOR
			UnityEditor.AssetDatabase.ImportAsset(UnityEditor.AssetDatabase.GetAssetPath(window), UnityEditor.ImportAssetOptions.ForceUpdate);
			UnityEditor.AssetDatabase.SaveAssets();
			UnityEditor.EditorUtility.SetDirty(window);
			#endif

			return window;

		}
コード例 #4
0
ファイル: FlowData.cs プロジェクト: MJunak/Unity3d.UI.Windows
		public void AddTag(Data.FlowWindow window, FlowTag tag) {

			var contains = this.tags.FirstOrDefault((t) => t.title.ToLower() == tag.title.ToLower());
			if (contains == null) {

				this.tags.Add(tag);

			} else {

				tag = contains;

			}

			window.AddTag(tag);

			this.isDirty = true;

		}
コード例 #5
0
ファイル: FlowData.cs プロジェクト: MJunak/Unity3d.UI.Windows
		public void RemoveTag(Data.FlowWindow window, FlowTag tag) {
			
			window.RemoveTag(tag);

			this.isDirty = true;

		}
コード例 #6
0
		public static Data.FlowWindow CreateWindow(Data.FlowWindow.Flags flags) {
			
			return FlowSystem.instance.data.CreateWindow(flags);
			
		}
コード例 #7
0
		public static void RemoveTag(Data.FlowWindow window, FlowTag tag) {
			
			FlowSystem.instance.data.RemoveTag(window, tag);
			
		}
コード例 #8
0
        private static int Draw_INTERNAL(int id, System.Action <int> onResult, ClipType clipType, UnityEngine.UI.Windows.Audio.Data data, GUIContent label, Rect rect, bool layout)
        {
            if (data != null)
            {
                var states  = data.GetStates(clipType);
                var keys    = new int[states.Count + 1];
                var options = new GUIContent[states.Count + 1];

                var selected = string.Empty;

                var k = 0;
                for (int i = -1; i < states.Count; ++i)
                {
                    var category = string.Empty;
                    var name     = string.Empty;
                    if (i == -1)
                    {
                        name = "None";
                    }
                    else
                    {
                        category = states[i].category;
                        keys[k]  = states[i].key;
                        var clip = states[i].clip;
                        name = clip == null ? "Null" : clip.ToString();
                    }

                    if (string.IsNullOrEmpty(category) == false)
                    {
                        category = category.Trim('/').Trim() + "/";
                    }

                    options[k] = new GUIContent((i >= 0) ? string.Format(category + "[{0}] {1}", keys[k], name) : name);

                    if (id == keys[k])
                    {
                        selected = options[k].text;
                    }

                    ++k;
                }

                if (layout == true)
                {
                    Popup.DrawInt(label, selected, onResult, options, keys);
                }
                else
                {
                    Popup.DrawInt(rect, selected, label, onResult, options, keys);
                }
            }

            return(id);
        }
コード例 #9
0
 public static int DrawLayout(int id, System.Action <int> onResult, ClipType clipType, UnityEngine.UI.Windows.Audio.Data data, GUIContent label)
 {
     return(AudioPopupEditor.Draw_INTERNAL(id, onResult, clipType, data, label, new Rect(), layout: true));
 }
コード例 #10
0
		public void Add(ClipType clipType, Data other, bool overrideValues = false) {

			List<State> source = null;
			List<State> target = null;
			
			if (clipType == ClipType.Music) {
				
				source = other.music;
				target = this.music;
				
			} else if (clipType == ClipType.SFX) {
				
				source = other.fx;
				target = this.fx;

			}

			if (source == null || target == null) return;

			for (int i = 0; i < source.Count; ++i) {
				
				if (this.ContainsKey(clipType, source[i].key) == false) {
					
					target.Add(source[i]);
					
				} else if (overrideValues == true) {
					
					target.Remove(this.GetState(clipType, source[i].key));
					target.Add(source[i]);
					
				}
				
			}
			
			this.SetupCache();
			
		}