void Start() { dropList = GetComponent <DropDownList> (); dropList.AddItems(new DropDownListItem("No")); dropList.AddItems(new DropDownListItem("Yes")); txt.text = (QualitySettings.vSyncCount == 0) ? ("No") : ("Yes"); }
void Start() { dropList = GetComponent<DropDownList> (); dropList.AddItems (new DropDownListItem ("No")); dropList.AddItems (new DropDownListItem ("Yes")); txt.text = (QualitySettings.vSyncCount == 0) ? ("No") : ("Yes"); }
// Use this for initialization void Start() { dropList = GetComponent<DropDownList> (); for (int i = 0; i < QualitySettings.names.Length; i++) { DropDownListItem newButton = new DropDownListItem (QualitySettings.names[i]); dropList.AddItems (newButton); } txt.text = QualitySettings.names[QualitySettings.GetQualityLevel()]; }
// Use this for initialization void Start() { dropList = GetComponent<DropDownList> (); resolutions = Screen.resolutions; for (int i = 0; i < resolutions.Length; i++) { DropDownListItem newButton = new DropDownListItem (ResToString(resolutions[i])); dropList.AddItems (newButton); } txt.text = ResToString(Screen.currentResolution); }
// Use this for initialization void Start() { dropList = GetComponent <DropDownList> (); for (int i = 0; i < QualitySettings.names.Length; i++) { DropDownListItem newButton = new DropDownListItem(QualitySettings.names[i]); dropList.AddItems(newButton); } txt.text = QualitySettings.names[QualitySettings.GetQualityLevel()]; }
// Use this for initialization void Start() { dropList = GetComponent <DropDownList> (); resolutions = Screen.resolutions; for (int i = 0; i < resolutions.Length; i++) { DropDownListItem newButton = new DropDownListItem(ResToString(resolutions[i])); dropList.AddItems(newButton); } txt.text = ResToString(Screen.currentResolution); }
// Use this for initialization void Start() { dropList = GetComponent<DropDownList> (); savedCoords = GameObject.Find ("World Data Storage").GetComponent<WorldSavedCoordinates>(); movement = GameObject.Find ("World Loading Object").GetComponent<WorldMovement> (); coords = savedCoords.GetSavedLocations (); int numLocations = coords.GetLength (0) - 1; //Debug.Log (numLocations); for (int i = 0; i <= numLocations; i++) { string locationName = savedCoords.GetLocationName(i); DropDownListItem newButton = new DropDownListItem (locationName); dropList.AddItems (newButton); } }