bool HasSplineChanged() { int hashCode = m_Spline.GetHashCode(); if (m_CurrentSplineHashCode != hashCode) { m_CurrentSplineHashCode = hashCode; return(true); } return(false); }
bool HasSplineChanged() { unchecked { int hashCode = (int)2166136261 ^ m_Spline.GetHashCode(); hashCode = hashCode * 16777619 ^ (m_OptimizeGeometry ? 1 : 0); if (spriteShapeHashCode != hashCode) { m_ActiveSplineHash = hashCode; return(true); } } return(false); }