void Start() { zombieAnimator = GetComponent <Animator>(); zombieRigidBody = GetComponent <Rigidbody2D>(); zombieHealth = GetComponent <ZombieHealth>(); zombieMovement = GetComponent <ZombieMovement>(); zombieIK2D = GetComponent <UnityEngine.U2D.IK.IKManager2D>(); }
void Start() { playerAnimator = GetComponent <Animator>(); playerRigidBody = GetComponent <Rigidbody2D>(); playerIK2D = GetComponent <UnityEngine.U2D.IK.IKManager2D>(); almostDeadBleed = GetComponent <AlmostDeadBleed>(); pause = FindObjectOfType <Pause>(); slomoController = FindObjectOfType <SlomoController>(); cinemachineSwitcher = FindObjectOfType <CinemachineSwitcher>(); win = FindObjectOfType <Win>(); parallax = FindObjectOfType <Parallax>(); }