GetChildTracks() public method

The list of subtracks or child tracks attached to this track.
In the case of GroupTracks, this returns all tracks contained in the group. This will return the all subtracks or override tracks, if supported by the track.
public GetChildTracks ( ) : IEnumerable
return IEnumerable
コード例 #1
0
 private static void AddSubTracksRecursive(TrackAsset track, ref List <TrackAsset> allTracks)
 {
     if (!(track == null))
     {
         allTracks.AddRange(track.GetChildTracks());
         foreach (TrackAsset track2 in track.GetChildTracks())
         {
             TimelineAsset.AddSubTracksRecursive(track2, ref allTracks);
         }
     }
 }
コード例 #2
0
ファイル: TimelineAsset.cs プロジェクト: 0geova0/Jam
        static void AddSubTracksRecursive(TrackAsset track, ref List <TrackAsset> allTracks)
        {
            if (track == null)
            {
                return;
            }

            allTracks.AddRange(track.GetChildTracks());
            foreach (TrackAsset subTrack in track.GetChildTracks())
            {
                AddSubTracksRecursive(subTrack, ref allTracks);
            }
        }
コード例 #3
0
        public override void OnBuildTrackContextMenu(GenericMenu menu, TrackAsset track, UnityEditor.Timeline.WindowState state)
        {
            base.OnBuildTrackContextMenu(menu, track, state);

            menu.AddItem(EditorGUIUtility.TrTextContent("Add Nested Audio Track"), false, (parentTrack) =>
            {
                AddSubTrack(state, typeof(AudioTrack), "nested track " + track.GetChildTracks().Count().ToString(), track);
            },
                         track);
            menu.AddItem(EditorGUIUtility.TrTextContent("Add Effects Track"), false, (parentTrack) =>
            {
                AddSubTrack(state, typeof(AudioDeckTrack), "Effects" + track.GetChildTracks().Count().ToString(), track);
            },
                         track);
        }
コード例 #4
0
        public bool DeleteTrack(TrackAsset track)
        {
            bool result;

            if (track.timelineAsset != this)
            {
                result = false;
            }
            else
            {
                TrackAsset x = track.parent as TrackAsset;
                if (x != null)
                {
                }
                IEnumerable <TrackAsset> childTracks = track.GetChildTracks();
                foreach (TrackAsset track2 in childTracks)
                {
                    this.DeleteTrack(track2);
                }
                this.DeleteRecordingClip(track);
                List <TimelineClip> list = new List <TimelineClip>(track.clips);
                foreach (TimelineClip clip in list)
                {
                    this.DeleteClip(clip);
                }
                this.RemoveTrack(track);
                TimelineUndo.PushDestroyUndo(this, this, track, "Delete Track");
                result = true;
            }
            return(result);
        }
        /// <summary>
        /// Deletes a track from a timeline, including all clips and subtracks.
        /// </summary>
        /// <param name="track">The track to delete. It must be owned by this Timeline.</param>
        /// <returns>True if the track was deleted successfully.</returns>
        public bool DeleteTrack(TrackAsset track)
        {
            if (track.timelineAsset != this)
            {
                return(false);
            }

            // push before we modify properties
            TimelineUndo.PushUndo(track, "Delete Track");
            TimelineUndo.PushUndo(this, "Delete Track");

            TrackAsset parent = track.parent as TrackAsset;

            if (parent != null)
            {
                TimelineUndo.PushUndo(parent, "Delete Track");
            }

            var children = track.GetChildTracks();

            foreach (var child in children)
            {
                DeleteTrack(child);
            }

            DeleteRecordedAnimation(track);

            var clipsToDelete = new List <TimelineClip>(track.clips);

            foreach (var clip in clipsToDelete)
            {
                DeleteClip(clip);
            }
            RemoveTrack(track);

            TimelineUndo.PushDestroyUndo(this, this, track);

            return(true);
        }