static int DeleteClip(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Timeline.TimelineAsset obj = (UnityEngine.Timeline.TimelineAsset)ToLua.CheckObject <UnityEngine.Timeline.TimelineAsset>(L, 1); UnityEngine.Timeline.TimelineClip arg0 = (UnityEngine.Timeline.TimelineClip)ToLua.CheckObject <UnityEngine.Timeline.TimelineClip>(L, 2); bool o = obj.DeleteClip(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// Constructs a Playable from a TimelineClip. /// </summary> /// <param name="graph">PlayableGraph that will own the playable.</param> /// <param name="gameObject">The GameObject that builds the PlayableGraph.</param> /// <param name="clip">The TimelineClip to construct a playable for.</param> /// <returns>A playable that will be set as an input to the Track Mixer playable, or Playable.Null if the clip does not have a valid PlayableAsset</returns> /// <exception cref="ArgumentException">Thrown if the specified PlayableGraph is not valid.</exception> /// <exception cref="ArgumentNullException">Thrown if the specified TimelineClip is not valid.</exception> /// <remarks> /// By default, this method invokes Playable.CreatePlayable, sets animated properties, and sets the speed of the created playable. Override this method to change this default implementation. /// </remarks> protected virtual Playable CreatePlayable(PlayableGraph graph, GameObject gameObject, TimelineClip clip) { if (!graph.IsValid()) { throw new ArgumentException("graph must be a valid PlayableGraph"); } if (clip == null) { throw new ArgumentNullException("clip"); } var asset = clip.asset as IPlayableAsset; if (asset != null) { var handle = asset.CreatePlayable(graph, gameObject); if (handle.IsValid()) { handle.SetAnimatedProperties(clip.curves); handle.SetSpeed(clip.timeScale); if (OnClipPlayableCreate != null) { OnClipPlayableCreate(clip, gameObject, handle); } } return(handle); } return(Playable.Null); }
/// <summary> /// Called when a clip is created on a track. /// </summary> /// <param name="clip">The timeline clip added to this track</param> /// <remarks>Use this method to set default values on a timeline clip, or it's PlayableAsset.</remarks> protected virtual void OnCreateClip(TimelineClip clip) { }
internal void RemoveClip(TimelineClip clip) { m_Clips.Remove(clip); m_ClipsCache = null; }
protected override Playable CreatePlayable(PlayableGraph graph, GameObject go, TimelineClip clip) { PlayableDirector timeline = go.GetComponent <PlayableDirector>(); ScriptPlayable <MidiEventPlayableBehaviour> playable = ScriptPlayable <MidiEventPlayableBehaviour> .Create(graph); MidiEventPlayableBehaviour behaviour = playable.GetBehaviour(); // Assign the VideoPlayer (that is binded the track) to VideoPlayableBehaviour. MidiEventPlayer player = timeline.GetGenericBinding(this) as MidiEventPlayer; behaviour.player = player; // Assign VideoClip to VideoPlayableBehaviour. MidiEventPlayable midiPlayable = clip.asset as MidiEventPlayable; behaviour.clip = midiPlayable.clip; //midiPlayable.clip.Resolve( graph.GetResolver() ); behaviour.tempo = midiPlayable.tempo; return(playable); }
public RuntimeClip(TimelineClip clip, Playable clipPlayable, Playable parentMixer) { this.Create(clip, clipPlayable, parentMixer); }