public FilteringSettings([DefaultValue("RenderQueueRange.all")] RenderQueueRange?renderQueueRange = null, int layerMask = ~0, uint renderingLayerMask = uint.MaxValue, int excludeMotionVectorObjects = 0) : this() { m_RenderQueueRange = renderQueueRange ?? RenderQueueRange.all; m_LayerMask = layerMask; m_RenderingLayerMask = renderingLayerMask; m_ExcludeMotionVectorObjects = excludeMotionVectorObjects; m_SortingLayerRange = SortingLayerRange.all; }
public FilteringSettings([DefaultValue("RenderQueueRange.all")] RenderQueueRange?renderQueueRange = null, int layerMask = -1, uint renderingLayerMask = 4294967295u, int excludeMotionVectorObjects = 0) { this = default(FilteringSettings); this.m_RenderQueueRange = (renderQueueRange ?? RenderQueueRange.all); this.m_LayerMask = layerMask; this.m_RenderingLayerMask = renderingLayerMask; this.m_ExcludeMotionVectorObjects = excludeMotionVectorObjects; this.m_SortingLayerRange = SortingLayerRange.all; }