static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Rendering.ShaderKeywordSet o; o = new UnityEngine.Rendering.ShaderKeywordSet(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int constructor(IntPtr l) { try { UnityEngine.Rendering.ShaderKeywordSet o; o = new UnityEngine.Rendering.ShaderKeywordSet(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
[FreeFunction("keywords::IsKeywordEnabled")] extern private static bool IsGlobalKeywordEnabled(ShaderKeywordSet state, uint index);