static public int IsValid(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Rendering.ShaderKeyword self = (UnityEngine.Rendering.ShaderKeyword)checkSelf(l); var ret = self.IsValid(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public static ShaderKeywordType GetGlobalKeywordType(ShaderKeyword index) { if (index.IsValid()) { return(GetGlobalShaderKeywordType(index.m_Index)); } return(ShaderKeywordType.UserDefined); }
public void Disable(ShaderKeyword keyword) { if (keyword.m_IsLocal || !keyword.IsValid()) { DisableKeywordName(this, keyword.m_Name); } else { DisableGlobalKeyword(this, keyword.m_Index); } }
public void Enable(ShaderKeyword keyword) { CheckKeywordCompatible(keyword); if (keyword.m_IsLocal || !keyword.IsValid()) { EnableKeywordName(this, keyword.m_Name); } else { EnableGlobalKeyword(this, keyword.m_Index); } }
static public int IsValid(IntPtr l) { try { UnityEngine.Rendering.ShaderKeyword self = (UnityEngine.Rendering.ShaderKeyword)checkSelf(l); var ret = self.IsValid(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
public void Disable(ShaderKeyword keyword) { if (!keyword.IsValid()) { return; } uint slice, mask; ComputeSliceAndMask(keyword, out slice, out mask); fixed(uint *bits = m_Bits) { bits[slice] &= ~mask; } }
public bool IsEnabled(ShaderKeyword keyword) { if (!keyword.IsValid()) { return(false); } uint slice, mask; ComputeSliceAndMask(keyword, out slice, out mask); fixed(uint *bits = m_Bits) { return((bits[slice] & mask) != 0); } }