protected static void BeginFrameRendering(ScriptableRenderContext context, Camera[] cameras) { RenderPipelineManager.BeginFrameRendering(context, cameras); }
// Obsolete: Remove this when TMP, HDRP and LWRP will have updated their protected static void BeginFrameRendering(Camera[] cameras) { RenderPipelineManager.BeginFrameRendering(default(ScriptableRenderContext), cameras); }