/// <summary> /// Get the resources that are bound to the runtime shaders for sampling Adaptive Probe Volume data. /// </summary> /// <returns>The resources to bind to runtime shaders.</returns> public RuntimeResources GetRuntimeResources() { RuntimeResources rr = new RuntimeResources(); m_Index.GetRuntimeResources(ref rr); m_Pool.GetRuntimeResources(ref rr); return(rr); }
/// <summary> /// Get the resources that are bound to the runtime shaders for sampling Adaptive Probe Volume data. /// </summary> /// <returns>The resources to bind to runtime shaders.</returns> public RuntimeResources GetRuntimeResources() { if (!m_ProbeReferenceVolumeInit) { return(default(RuntimeResources)); } RuntimeResources rr = new RuntimeResources(); m_Index.GetRuntimeResources(ref rr); m_Pool.GetRuntimeResources(ref rr); return(rr); }