コード例 #1
0
        public static bool TransparentShadowsEnabled()
        {
            if (!UniversalRenderPipeline.asset)
            {
                return(false);
            }

            ForwardRendererData main = (ForwardRendererData)GetDefaultRenderer();

            return(main ? main.shadowTransparentReceive : false);
        }
コード例 #2
0
        /// <summary>
        /// Retrieves a ForwardRenderer asset in the project, based on GUID
        /// </summary>
        /// <param name="assetName"></param>
        /// <returns></returns>
        public static ForwardRendererData GetRenderer(string GUID)
        {
#if UNITY_EDITOR
            string assetPath             = AssetDatabase.GUIDToAssetPath(GUID);
            ForwardRendererData renderer = (ForwardRendererData)AssetDatabase.LoadAssetAtPath(assetPath, typeof(ForwardRendererData));

            return(renderer);
#else
            Debug.LogError("PipelineUtilities.GetRenderer() cannot be called in a build, it requires AssetDatabase. References to renderers should be saved beforehand!");
            return(null);
#endif
        }
コード例 #3
0
        public static void SelectForwardRenderer()
        {
                        #if URP
            if (!UniversalRenderPipeline.asset)
            {
                return;
            }

            System.Reflection.BindingFlags bindings           = System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance;
            ScriptableRendererData[]       m_rendererDataList = (ScriptableRendererData[])typeof(UniversalRenderPipelineAsset).GetField("m_RendererDataList", bindings).GetValue(UniversalRenderPipeline.asset);

            ForwardRendererData main = m_rendererDataList[0] as ForwardRendererData;
            Selection.activeObject = main;
                        #endif
        }