コード例 #1
0
        public static void Create(bool activateAsset)
        {
            settings = null;
            updateGraphicsSettings = activateAsset;

            var path = $"Assets/{UniversalRenderPipelineGlobalSettings.defaultAssetName}.asset";

            ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance <UniversalGlobalSettingsCreator>(), path, CoreEditorStyles.globalSettingsIcon, null);
        }
コード例 #2
0
 static internal void UpdateGraphicsSettings(UniversalRenderPipelineGlobalSettings newSettings)
 {
     if (newSettings == null || newSettings == cachedInstance)
     {
         return;
     }
     GraphicsSettings.RegisterRenderPipelineSettings <UniversalRenderPipeline>(newSettings as RenderPipelineGlobalSettings);
     cachedInstance = newSettings;
 }
コード例 #3
0
        public static void Clone(UniversalRenderPipelineGlobalSettings src, bool activateAsset)
        {
            settings = src;
            updateGraphicsSettings = activateAsset;
            var path = AssetDatabase.GetAssetPath(src);

            var assetCreator = ScriptableObject.CreateInstance <UniversalGlobalSettingsCreator>();

            ProjectWindowUtil.StartNameEditingIfProjectWindowExists(assetCreator.GetInstanceID(), assetCreator, path, CoreEditorStyles.globalSettingsIcon, null);
        }
コード例 #4
0
        public override void Action(int instanceId, string pathName, string resourceFile)
        {
            var newAsset = UniversalRenderPipelineGlobalSettings.Create(pathName, settings);

            if (updateGraphicsSettings)
            {
                UniversalRenderPipelineGlobalSettings.UpdateGraphicsSettings(newAsset);
            }
            ProjectWindowUtil.ShowCreatedAsset(newAsset);
        }
コード例 #5
0
        public static void Create(bool useProjectSettingsFolder, bool activateAsset)
        {
            settings = null;
            updateGraphicsSettings = activateAsset;

            var path = $"{UniversalRenderPipelineGlobalSettings.defaultAssetName}.asset";

            if (useProjectSettingsFolder)
            {
                path = $"Assets/{path}";
                CoreUtils.EnsureFolderTreeInAssetFilePath(path);
            }
            ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance <UniversalGlobalSettingsCreator>(), path, CoreEditorStyles.globalSettingsIcon, null);
        }
コード例 #6
0
        //Making sure there is at least one UniversalRenderPipelineGlobalSettings instance in the project
        internal static UniversalRenderPipelineGlobalSettings Ensure(string folderPath = "", bool canCreateNewAsset = true)
        {
            if (UniversalRenderPipelineGlobalSettings.instance)
            {
                return(UniversalRenderPipelineGlobalSettings.instance);
            }

            UniversalRenderPipelineGlobalSettings assetCreated = null;
            string path = $"Assets/{folderPath}/{defaultAssetName}.asset";

            assetCreated = AssetDatabase.LoadAssetAtPath <UniversalRenderPipelineGlobalSettings>(path);
            if (assetCreated == null)
            {
                var guidGlobalSettingsAssets = AssetDatabase.FindAssets("t:UniversalRenderPipelineGlobalSettings");
                //If we could not find the asset at the default path, find the first one
                if (guidGlobalSettingsAssets.Length > 0)
                {
                    var curGUID = guidGlobalSettingsAssets[0];
                    path         = AssetDatabase.GUIDToAssetPath(curGUID);
                    assetCreated = AssetDatabase.LoadAssetAtPath <UniversalRenderPipelineGlobalSettings>(path);
                }
                else if (canCreateNewAsset)// or create one altogether
                {
                    if (!AssetDatabase.IsValidFolder("Assets/" + folderPath))
                    {
                        AssetDatabase.CreateFolder("Assets", folderPath);
                    }
                    assetCreated = Create(path);

                    // TODO: Reenable after next urp template is published
                    //Debug.LogWarning("No URP Global Settings Asset is assigned. One will be created for you. If you want to modify it, go to Project Settings > Graphics > URP Settings.");
                }
                else
                {
                    Debug.LogError("If you are building a Player, make sure to save an URP Global Settings asset by opening the project in the Editor first.");
                    return(null);
                }
            }
            Debug.Assert(assetCreated, "Could not create URP's Global Settings - URP may not work correctly - Open  Project Settings > Graphics > URP Settings for additional help.");
            UpdateGraphicsSettings(assetCreated);
            return(UniversalRenderPipelineGlobalSettings.instance);
        }
コード例 #7
0
        static void UpgradeAsset(int assetInstanceID)
        {
            UniversalRenderPipelineGlobalSettings asset = EditorUtility.InstanceIDToObject(assetInstanceID) as UniversalRenderPipelineGlobalSettings;

            if (asset.k_AssetVersion < 2)
            {
#pragma warning disable 618 // Obsolete warning
                // Renamed supportRuntimeDebugDisplay => stripDebugVariants, which results in inverted logic
                asset.m_StripDebugVariants = !asset.supportRuntimeDebugDisplay;
                asset.k_AssetVersion       = 2;
#pragma warning restore 618 // Obsolete warning

                // For old test projects lets keep post processing stripping enabled, as huge chance they did not used runtime profile creating
#if UNITY_INCLUDE_TESTS
                asset.m_StripUnusedPostProcessingVariants = true;
#endif
            }

            EditorUtility.SetDirty(asset);
        }
コード例 #8
0
        internal static UniversalRenderPipelineGlobalSettings Create(string path, UniversalRenderPipelineGlobalSettings src = null)
        {
            UniversalRenderPipelineGlobalSettings assetCreated = null;

            // make sure the asset does not already exists
            assetCreated = AssetDatabase.LoadAssetAtPath <UniversalRenderPipelineGlobalSettings>(path);
            if (assetCreated == null)
            {
                assetCreated = ScriptableObject.CreateInstance <UniversalRenderPipelineGlobalSettings>();
                if (assetCreated != null)
                {
                    assetCreated.name = System.IO.Path.GetFileName(path);
                }
                AssetDatabase.CreateAsset(assetCreated, path);
                Debug.Assert(assetCreated);
            }

            if (assetCreated)
            {
                if (src != null)
                {
                    assetCreated.lightLayerName0 = System.String.Copy(src.lightLayerName0);
                    assetCreated.lightLayerName1 = System.String.Copy(src.lightLayerName1);
                    assetCreated.lightLayerName2 = System.String.Copy(src.lightLayerName2);
                    assetCreated.lightLayerName3 = System.String.Copy(src.lightLayerName3);
                    assetCreated.lightLayerName4 = System.String.Copy(src.lightLayerName4);
                    assetCreated.lightLayerName5 = System.String.Copy(src.lightLayerName5);
                    assetCreated.lightLayerName6 = System.String.Copy(src.lightLayerName6);
                    assetCreated.lightLayerName7 = System.String.Copy(src.lightLayerName7);
                }

                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();
            }

            return(assetCreated);
        }
コード例 #9
0
 static void UpgradeAsset(UniversalRenderPipelineGlobalSettings asset)
 {
     EditorUtility.SetDirty(asset);
 }