public void Release() { CoreUtils.Destroy(m_MaterialFilterAreaLights); CoreUtils.Destroy(m_CubeToPanoMaterial); if (m_TempRenderTexture0 != null) { m_TempRenderTexture0.Release(); m_TempRenderTexture0 = null; } if (m_TempRenderTexture1 != null) { m_TempRenderTexture1.Release(); m_TempRenderTexture1 = null; } if (m_CookieAtlas != null) { m_CookieAtlas.Release(); m_CookieAtlas = null; } if (m_CubeCookieTexArray != null) { m_CubeCookieTexArray.Release(); m_CubeCookieTexArray = null; } }
public LightCookieManager(HDRenderPipelineAsset hdAsset, int maxCacheSize) { // Keep track of the render pipeline asset m_RenderPipelineAsset = hdAsset; var hdResources = HDRenderPipeline.defaultAsset.renderPipelineResources; // Create the texture cookie cache that we shall be using for the area lights GlobalLightLoopSettings gLightLoopSettings = hdAsset.currentPlatformRenderPipelineSettings.lightLoopSettings; // Also make sure to create the engine material that is used for the filtering m_MaterialFilterAreaLights = CoreUtils.CreateEngineMaterial(hdResources.shaders.filterAreaLightCookiesPS); int cookieCubeSize = gLightLoopSettings.cubeCookieTexArraySize; int cookieAtlasSize = (int)gLightLoopSettings.cookieAtlasSize; cookieFormat = (GraphicsFormat)gLightLoopSettings.cookieFormat; cookieAtlasLastValidMip = gLightLoopSettings.cookieAtlasLastValidMip; m_CookieAtlas = new PowerOfTwoTextureAtlas(cookieAtlasSize, gLightLoopSettings.cookieAtlasLastValidMip, cookieFormat, name: "Cookie Atlas (Punctual Lights)", useMipMap: true); m_CubeToPanoMaterial = CoreUtils.CreateEngineMaterial(hdResources.shaders.cubeToPanoPS); m_CubeCookieTexArray = new TextureCacheCubemap("Cookie"); int cookieCubeResolution = (int)gLightLoopSettings.pointCookieSize; if (TextureCacheCubemap.GetApproxCacheSizeInByte(cookieCubeSize, cookieCubeResolution, 1) > HDRenderPipeline.k_MaxCacheSize) { cookieCubeSize = TextureCacheCubemap.GetMaxCacheSizeForWeightInByte(HDRenderPipeline.k_MaxCacheSize, cookieCubeResolution, 1); } // For now the cubemap cookie array format is hardcoded to R8G8B8A8 SRGB. m_CubeCookieTexArray.AllocTextureArray(cookieCubeSize, cookieCubeResolution, cookieFormat, true, m_CubeToPanoMaterial); }
public ReflectionProbeCache(HDRenderPipelineRuntimeResources defaultResources, IBLFilterBSDF[] iblFilterBSDFArray, int cacheSize, int probeSize, GraphicsFormat probeFormat, bool isMipmaped) { m_ConvertTextureMaterial = CoreUtils.CreateEngineMaterial(defaultResources.shaders.blitCubeTextureFacePS); m_ConvertTextureMPB = new MaterialPropertyBlock(); m_CubeToPano = CoreUtils.CreateEngineMaterial(defaultResources.shaders.cubeToPanoPS); Debug.Assert(probeFormat == GraphicsFormat.RGB_BC6H_SFloat || probeFormat == GraphicsFormat.B10G11R11_UFloatPack32 || probeFormat == GraphicsFormat.R16G16B16A16_SFloat, "Reflection Probe Cache format for HDRP can only be BC6H, FP16 or R11G11B10."); m_ProbeFormat = probeFormat; m_ProbeSize = probeSize; m_CacheSize = cacheSize; m_TextureCache = new TextureCacheCubemap("ReflectionProbe", iblFilterBSDFArray.Length); m_TextureCache.AllocTextureArray(cacheSize, probeSize, probeFormat, isMipmaped, m_CubeToPano); m_IBLFilterBSDF = iblFilterBSDFArray; m_PerformBC6HCompression = probeFormat == GraphicsFormat.RGB_BC6H_SFloat; InitializeProbeBakingStates(); }
public ReflectionProbeCache(RenderPipelineResources defaultResources, IBLFilterBSDF[] iblFilterBSDFArray, int cacheSize, int probeSize, TextureFormat probeFormat, bool isMipmaped) { m_ConvertTextureMaterial = CoreUtils.CreateEngineMaterial(defaultResources.shaders.blitCubeTextureFacePS); m_ConvertTextureMPB = new MaterialPropertyBlock(); m_CubeToPano = CoreUtils.CreateEngineMaterial(defaultResources.shaders.cubeToPanoPS); // BC6H requires CPP feature not yet available probeFormat = TextureFormat.RGBAHalf; Debug.Assert(probeFormat == TextureFormat.BC6H || probeFormat == TextureFormat.RGBAHalf, "Reflection Probe Cache format for HDRP can only be BC6H or FP16."); m_ProbeSize = probeSize; m_CacheSize = cacheSize; m_TextureCache = new TextureCacheCubemap("ReflectionProbe", iblFilterBSDFArray.Length); m_TextureCache.AllocTextureArray(cacheSize, probeSize, probeFormat, isMipmaped, m_CubeToPano); m_IBLFilterBSDF = iblFilterBSDFArray; m_PerformBC6HCompression = probeFormat == TextureFormat.BC6H; InitializeProbeBakingStates(); }
internal static int GetMaxCacheSizeForWeightInByte(int weight, int resolution, int sliceSize) { return(TextureCacheCubemap.GetMaxCacheSizeForWeightInByte(weight, resolution, sliceSize)); }
internal static long GetApproxCacheSizeInByte(int nbElement, int resolution, int sliceSize) { return(TextureCacheCubemap.GetApproxCacheSizeInByte(nbElement, resolution, sliceSize)); }