コード例 #1
0
        public void Release()
        {
            CoreUtils.Destroy(m_MaterialFilterAreaLights);
            CoreUtils.Destroy(m_CubeToPanoMaterial);

            if (m_TempRenderTexture0 != null)
            {
                m_TempRenderTexture0.Release();
                m_TempRenderTexture0 = null;
            }
            if (m_TempRenderTexture1 != null)
            {
                m_TempRenderTexture1.Release();
                m_TempRenderTexture1 = null;
            }

            if (m_CookieAtlas != null)
            {
                m_CookieAtlas.Release();
                m_CookieAtlas = null;
            }
            if (m_CubeCookieTexArray != null)
            {
                m_CubeCookieTexArray.Release();
                m_CubeCookieTexArray = null;
            }
        }
コード例 #2
0
        public LightCookieManager(HDRenderPipelineAsset hdAsset, int maxCacheSize)
        {
            // Keep track of the render pipeline asset
            m_RenderPipelineAsset = hdAsset;
            var hdResources = HDRenderPipeline.defaultAsset.renderPipelineResources;

            // Create the texture cookie cache that we shall be using for the area lights
            GlobalLightLoopSettings gLightLoopSettings = hdAsset.currentPlatformRenderPipelineSettings.lightLoopSettings;

            // Also make sure to create the engine material that is used for the filtering
            m_MaterialFilterAreaLights = CoreUtils.CreateEngineMaterial(hdResources.shaders.filterAreaLightCookiesPS);

            int cookieCubeSize  = gLightLoopSettings.cubeCookieTexArraySize;
            int cookieAtlasSize = (int)gLightLoopSettings.cookieAtlasSize;

            cookieFormat            = (GraphicsFormat)gLightLoopSettings.cookieFormat;
            cookieAtlasLastValidMip = gLightLoopSettings.cookieAtlasLastValidMip;

            m_CookieAtlas = new PowerOfTwoTextureAtlas(cookieAtlasSize, gLightLoopSettings.cookieAtlasLastValidMip, cookieFormat, name: "Cookie Atlas (Punctual Lights)", useMipMap: true);

            m_CubeToPanoMaterial = CoreUtils.CreateEngineMaterial(hdResources.shaders.cubeToPanoPS);

            m_CubeCookieTexArray = new TextureCacheCubemap("Cookie");
            int cookieCubeResolution = (int)gLightLoopSettings.pointCookieSize;

            if (TextureCacheCubemap.GetApproxCacheSizeInByte(cookieCubeSize, cookieCubeResolution, 1) > HDRenderPipeline.k_MaxCacheSize)
            {
                cookieCubeSize = TextureCacheCubemap.GetMaxCacheSizeForWeightInByte(HDRenderPipeline.k_MaxCacheSize, cookieCubeResolution, 1);
            }

            // For now the cubemap cookie array format is hardcoded to R8G8B8A8 SRGB.
            m_CubeCookieTexArray.AllocTextureArray(cookieCubeSize, cookieCubeResolution, cookieFormat, true, m_CubeToPanoMaterial);
        }
コード例 #3
0
        public ReflectionProbeCache(HDRenderPipelineRuntimeResources defaultResources, IBLFilterBSDF[] iblFilterBSDFArray, int cacheSize, int probeSize, GraphicsFormat probeFormat, bool isMipmaped)
        {
            m_ConvertTextureMaterial = CoreUtils.CreateEngineMaterial(defaultResources.shaders.blitCubeTextureFacePS);
            m_ConvertTextureMPB      = new MaterialPropertyBlock();
            m_CubeToPano             = CoreUtils.CreateEngineMaterial(defaultResources.shaders.cubeToPanoPS);

            Debug.Assert(probeFormat == GraphicsFormat.RGB_BC6H_SFloat || probeFormat == GraphicsFormat.B10G11R11_UFloatPack32 || probeFormat == GraphicsFormat.R16G16B16A16_SFloat,
                         "Reflection Probe Cache format for HDRP can only be BC6H, FP16 or R11G11B10.");
            m_ProbeFormat = probeFormat;

            m_ProbeSize    = probeSize;
            m_CacheSize    = cacheSize;
            m_TextureCache = new TextureCacheCubemap("ReflectionProbe", iblFilterBSDFArray.Length);
            m_TextureCache.AllocTextureArray(cacheSize, probeSize, probeFormat, isMipmaped, m_CubeToPano);
            m_IBLFilterBSDF = iblFilterBSDFArray;

            m_PerformBC6HCompression = probeFormat == GraphicsFormat.RGB_BC6H_SFloat;

            InitializeProbeBakingStates();
        }
コード例 #4
0
        public ReflectionProbeCache(RenderPipelineResources defaultResources, IBLFilterBSDF[] iblFilterBSDFArray, int cacheSize, int probeSize, TextureFormat probeFormat, bool isMipmaped)
        {
            m_ConvertTextureMaterial = CoreUtils.CreateEngineMaterial(defaultResources.shaders.blitCubeTextureFacePS);
            m_ConvertTextureMPB      = new MaterialPropertyBlock();
            m_CubeToPano             = CoreUtils.CreateEngineMaterial(defaultResources.shaders.cubeToPanoPS);

            // BC6H requires CPP feature not yet available
            probeFormat = TextureFormat.RGBAHalf;

            Debug.Assert(probeFormat == TextureFormat.BC6H || probeFormat == TextureFormat.RGBAHalf, "Reflection Probe Cache format for HDRP can only be BC6H or FP16.");

            m_ProbeSize    = probeSize;
            m_CacheSize    = cacheSize;
            m_TextureCache = new TextureCacheCubemap("ReflectionProbe", iblFilterBSDFArray.Length);
            m_TextureCache.AllocTextureArray(cacheSize, probeSize, probeFormat, isMipmaped, m_CubeToPano);
            m_IBLFilterBSDF = iblFilterBSDFArray;

            m_PerformBC6HCompression = probeFormat == TextureFormat.BC6H;

            InitializeProbeBakingStates();
        }
コード例 #5
0
 internal static int GetMaxCacheSizeForWeightInByte(int weight, int resolution, int sliceSize)
 {
     return(TextureCacheCubemap.GetMaxCacheSizeForWeightInByte(weight, resolution, sliceSize));
 }
コード例 #6
0
 internal static long GetApproxCacheSizeInByte(int nbElement, int resolution, int sliceSize)
 {
     return(TextureCacheCubemap.GetApproxCacheSizeInByte(nbElement, resolution, sliceSize));
 }