public void SetGlobalSkyData(CommandBuffer cmd) { var renderer = m_CurrentSky.renderer; if (renderer != null && renderer.IsValid()) { renderer.SetGlobalSkyData(cmd); } else { SkyRenderer.SetGlobalNeutralSkyData(cmd); } }
public void Cleanup() { Reset(); if (renderer != null) { renderer.Cleanup(); renderer = null; } if (renderingContext != null) { renderingContext.Cleanup(); renderingContext = null; } }
public override void SetGlobalSkyData(CommandBuffer cmd) { UpdateGlobalConstantBuffer(cmd); // TODO: ground irradiance table? Volume SH? Something else? if (m_LastPrecomputedBounce > 0) { cmd.SetGlobalTexture(HDShaderIDs._AirSingleScatteringTexture, m_InScatteredRadianceTables[0]); cmd.SetGlobalTexture(HDShaderIDs._AerosolSingleScatteringTexture, m_InScatteredRadianceTables[1]); cmd.SetGlobalTexture(HDShaderIDs._MultipleScatteringTexture, m_InScatteredRadianceTables[2]); } else { SkyRenderer.SetGlobalNeutralSkyData(cmd); } }