static public int set_content(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Profiling.Memory.Experimental.MetaData self = (UnityEngine.Profiling.Memory.Experimental.MetaData)checkSelf(l); System.String v; checkType(l, 2, out v); self.content = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Profiling.Memory.Experimental.MetaData o; o = new UnityEngine.Profiling.Memory.Experimental.MetaData(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int get_screenshot(IntPtr l) { try { UnityEngine.Profiling.Memory.Experimental.MetaData self = (UnityEngine.Profiling.Memory.Experimental.MetaData)checkSelf(l); pushValue(l, true); pushValue(l, self.screenshot); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.Profiling.Memory.Experimental.MetaData o; o = new UnityEngine.Profiling.Memory.Experimental.MetaData(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_platform(IntPtr l) { try { UnityEngine.Profiling.Memory.Experimental.MetaData self = (UnityEngine.Profiling.Memory.Experimental.MetaData)checkSelf(l); System.String v; checkType(l, 2, out v); self.platform = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_screenshot(IntPtr l) { try { UnityEngine.Profiling.Memory.Experimental.MetaData self = (UnityEngine.Profiling.Memory.Experimental.MetaData)checkSelf(l); UnityEngine.Texture2D v; checkType(l, 2, out v); self.screenshot = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }